Weird West Update (PDF)

$5.00

Howdy, partner. What brings ya’ ’round these parts? 

The Weird West is a setting that takes everything you love about fantasy and plants in the American West, with all the Western trappings and tropes. Put on your +1 cowboy boots, put on a stetson, grab a broadsword, and enjoy the Weird West!

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Description

Howdy, partner. What brings ya’ ’round these parts? 

The Weird West is hands-down my new favorite setting. It’s not just the focus on guns and cowboy boots, it’s the idea that you can take everything you love about fantasy and have it live in the West, with all the Western trappings and tropes. Just adding the Western elements feels like a force multiplier in terms of creativity when you’re running an adventure.

Its 50 pages includes a introduction chapter with a few adventure hooks, the entire Gunslinger class, 14 western archetypes—one for every class, except the cleric, which inexplicably got three—a selection of feats, pages of firearms, western equipment, and magic items, and some awesome spells.

And some truly amazing monsters. I dare you to resist putting a gatling dragon, gunsnake, and hidebehind in your next campaign session (Western themed, or not.)

Somewhere along the line, we also started channeling Loony Toons — toward the end of the book you can find the cantrip finger gun, which allows you to fire imaginary bullets from your fingers (pew-pew style). Also right alongside the coyote statblock: the coyote, wily.

So, put on your +1 cowboy boots, put on a stetson, grab a broadsword, and enjoy the Weird West!

This book is published by Mage Hand Press under the Open Gaming License.

50 pages.