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As unlikely as it seems, I’ve taken a liking to Blizzard’s new game, Overwatch, which is a ‘hero-based’ first-person shooter, with an immensely fun roster of characters. Because this is Middle Finger of Vecna, and heroes are kind of our business, I decided to take a look at how to create some rough D&D analogs of these characters, for a lark.

Attack Heroes 

Genji: Fighter, Kensai (Redux) 
McCree: Ranger, Gunslinger 
Pharah: Fighter, Magitech Hero, with Propulsion and Dive Attack 
Reaper: Rogue, Ghost-Faced Killer or Ranger, Abysswalker
Soldier 76: Fighter, Magitech Hero, with Repeating Crossbow and Frost Missile
Tracer: Ranger, Paradox Hunter

Defense Heroes

Bastion: Paladin, Tech Knight
Hanzo: Monk, Zen Archer
Junkrat: Alchemist, Mad Bomber 
Mei: Sorcerer, Rimeborn
Torbjorn: Craftsman, any profession, or Wizard, Mechamancer with Tough feat
Widowmaker: Rogue, Assassin, with Sharpshooter feat

Tank Heroes 

D.Va: Fighter, Magitech Hero, with Mecha Transformation
Reinhardt: Barbarian, Dreadnought or Barbarian, Path of Iron
Roadhog: Barbarian, War Hulk (Redux)
Winston: Barbarian, Rage Mage
Zarya: Fighter, Crusader

Support Heroes 

Lucio: Bard, Divine Bard, with Mobile feat
Mercy: Cleric, Life Domain
Symmetra: Wizard, School of Abjuration
Zenyatta: Monk, Shadow Sun Ninja

 
(Also, I know that some of these aren’t perfect analogues; like we really don’t have anything letting you play Winston very well — it’s included here for completeness.)

 

 

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