Skip to main content

Arcane Tradition
Comments from the Finger: This is another wonderful prestige resurrected from 3.5 with the help of Cesrawr!

School of Elementalism

Wizards who subscribe to the School of Elementalism, sometimes called Elemental Adepts, study the basic building blocks of existence and learn to harness their powers. Each elemental adept becomes expert in the use of a single, chosen element, and with mastery becomes known as an aeromancer, cryomancer, geomancer, or pyromancer. At the peak of their ability, these wizards are known to become like elementals themselves and wield them with ease.

Elemental Specialty 
At 2nd level, your arcane research is focused on one of the four elements. Choose one of the elements on the Elemental Adept table. You learn to speak, read, and write the language associated with your element. You also gain resistance to your element’s damage type.
     Whenever you cast a spell which deals acid, cold, fire, lightning, or thunder damage, you can replace it with your element’s damage type.

Elemental Adept

Element  Damage Type  Language
Air Lightning Auran
Earth Acid Terran
Fire Fire Ignan
Water Cold Aquan

Elemental Savant
At 2nd level, the gold and time you must spend to copy a spell that deals only damage associated with your chosen element is halved.

Elemental Transition
By 6th level, your research has bombarded your body with elemental energy, and you now display some elemental traits. You gain darkvision out to 60 feet. If you already had darkvision, its distance is increased by 60 feet. Also, you have advantage on saving throws against being paralyzed, petrified, or poisoned.

Elemental Edge
Starting at 10th level, when you cast a spell that deals damage of the type associated with your chosen element, add your Intelligence modifier to that damage.

Elemental Perfection
Starting at 14th level, as an action, you can assume the form of an elemental of your associated element (Elementals can be found on page 123 of the Monster Manual), as per the shapechange spell, with the following differences:

  • The effect lasts for 1 minute and does not require concentration, a spell slot, or spell components. 
  • You retain the ability to cast cantrips.
  • When you use your action to cast a cantrip, you can make one weapon attack with your elemental form as a bonus action.

After using this ability, you cannot use it again until you take a long rest.

 

Changelog: 9/17/16: Elemental Specialty: You don’t learn Primordial
Elemental Perfection: Hit points work with shapechange as normal (you use the elemental’s HP), and you can make a melee attack as an elemental as a bonus action when you cast a cantrip. It is now 1/long.

 

 

Leave a Reply