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Dark Matter is officially in Beta!

This means it’s basically done, so now’s a great time to get the PDF or preorder the hardcover. But act fast: you can only preorder the hardcover for the next two weeks!

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Otherworldly Patron
Comments from the Finger: The Mouse demands your soul.

The Brand

You’ve struck an eldritch bargain with a titanic corporation, and their CEO has bequeathed you sinister powers and occasional discounts. When you commune with your patron, they appear in the form of the brand’s mascot or face, whether that be a cartoon mouse, a muscular figure, or an enigmatic logo. The Brand’s reach is wide, its influence pervasive, and its motives anathema to all mankind.

Brand Expanded Spell List
The Brand lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level  Spells
1st grease, silent image
2nd magic mouth, ray of enfeeblement
3rd bestow curse, major image
4th blight, compulsion
5th cloudkill, geas

Corporate Discount
Starting at 1st level, you can purchase any item from a business for 10% off. This discount is non-transferable; you can only purchase items for yourself using it. If you give away an item purchased using this discount, you lose this discount for the next item you purchase.

Company Man
By 1st level, your loyalty to the Brand affords you a level of supernatural protection. When you make a saving throw, you can use your reaction to gain advantage on the save.
     Once you use this feature, you can’t use it again until you finish a short or long rest.

Subliminal Marketing
By 6th level, you can project an image of the Brand’s mascot into someone’s mind as a bonus action. Choose a creature you can see within 60 feet to make a Wisdom saving throw. On a failed save, the creature sees the brand’s mascot in their peripheral vision at an unoccupied location they choose. At the start of the creature’s next turn, they must use their action to make an attack or cast a spell targeting this space.
     Once you use this feature, you can’t use it again until you finish a short or long rest.

Employee Benefits
Beginning at 10th level, your long-standing loyalty to the Brand has afforded you a suite of benefits. When you finish a short rest, you regain one expended hit die. Additionally, if you are blinded, deafened, incapacitated, paralyzed, or poisoned, that condition is ended. Lastly, once per day when you finish a short rest, you can recover a spell granted to you by an invocation which normally recovers on a long rest.

Vulture Capitalist
By 14th level, when you cast a cantrip that deals damage, you can spend one gold piece to literally throw money at the problem. You launch the coin with the spell (consuming it), dealing an additional 1d6 damage to one of the spell’s targets.
     Additionally, you can turn anything into profit. When you reduce a creature to 0 hit points, their body falls in a spray of gold coins, which equals 20 times its challenge rating.

 


Changelog: 4/19/19: Corporate Discount: Non-Transferable clause clarified
Subliminal Messaging: Bonus action to activate
Employee Benefits: Also recovers a spell use that would normally only recover on a long rest

 

 

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