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Ranger Conclave
Notes from the Nails: did you know that it’s been over half a year since we’ve posted a ranger?

Alpine Conclave

Of all the natural environments that rangers have explored, conquered, and defended, few are more perilous than the great stony peaks of mountains. Danger is never far away in the frigid extremes of the Death Zone, and the rangers who spend their lives in and around such regions are characterized by their fortitude, bravery and athleticism.

Rock Climber
When you join this conclave at 3rd level, you gain a climbing speed equal to your base movement speed, which you can use even if you do not have any climbing tools or equipment. You can add twice your proficiency bonus to any checks related to climbing or abseiling, and if you have suitable equipment, you can extend these advantages to up to 5 willing allies as long as they all remain within 60 feet of you.

Death from Above
Also at 3rd level, you are skilled at using high ground to your advantage. Once per turn, when you make a ranged weapon attack against a target that is more than 5 feet below you, the attack deals an additional 1d8 damage. Additionally, if you make a melee weapon attack against a hostile creature while falling, you take no damage from falling as long as your attack hits and you fell a from a height shorter than your movement.

Avalanche Attack
At 5th level, you can make a series of rapid strikes, burying your foes in an avalanche of attacks. Whenever you take the Attack action on your turn, you can attack three times instead of once (or twice if you are attacking with a firearm). However, you cannot add your ability modifier to the damage of these attacks.
At 11th level, you can make four attacks instead of three, or three instead of two with a firearm.

Bivouac
When you reach 7th level, you can set up a temporary camp in any natural environment, even if you do not have any equipment (tents, bedrolls, etc.). This takes 1 minute of work, and protects up to 12 Medium or smaller creatures from all natural hazards and adverse weather, providing sufficient shelter to take a short or long rest.
Additionally, you are immune to altitude sickness and you have resistance to cold damage.

Granite Defense
At 11th level, you become one with the mountain, with powers of stamina and endurance alike unto stone. You gain proficiency in Constitution saving throws.

Mountain Master
By 15th level, you have fully mastered the mountain environment. If you are on a mountain, you know exactly what weather conditions and natural hazards will occur on the mountain for the next hour, and you can use your Primeval Awareness to sense the presence of your favored enemies as an action. You are permanently under the influence of a spider climb spell, which cannot be dispelled by any means, and you have resistance to falling damage.
Furthermore, you learn the spell stone shape, which is a ranger spell for you, and you can cast it once per day without expending a spell slot. Stone shape does not count against the total number of spells you can learn.



Changelog: 07/04/2019: Avalanche Attack reduced by one attack, firearm exception added.

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