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Keeping Score | Physical Ability Score Names

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Comments from the Finger: Another article kindly written by Grand Moff

Here is the follow up to the previous iteration where we assigned names to the various levels of mental ability scores. This article will detail some options for the three physical abilities, Strength, Dexterity, and Constitution.

Strength

Score Modifier Trait Score Modifier Trait
10 +0 11 +0
9 -1 Weak 12 +1 Athletic
8 -1 13 +1
7 -2 Frail 14 +2 Stout
6 -2 15 +2
5 -3 Feeble 16 +3 Mighty
4 -3 17 +3
3 -4 Decrepit 18 +4 Powerful
2 -4 19 +5
1 -5 Powerless   20 +5 Herculean

Dexterity

Score Modifier Trait Score Modifier Trait
10 +0 11 +0
9 -1 Awkward 12 +1 Nimble
8 -1 13 +1
7 -2 Clumsy 14 +2 Limber
6 -2 15 +2
5 -3 Lumbering   16 +3 Acrobatic
4 -3 17 +3
3 -4 Sluggish 18 +4 Fleet
2 -4 19 +5
1 -5 Sloth 20 +5 Zephyr

Constitution

Score Modifier Trait Score Modifier Trait
10 +0 11 +0
9 -1 Wan 12 +1 Healthy
8 -1 13 +1
7 -2 Sickly 14 +2 Tough
6 -2 15 +2
5 -3 Infirm 16 +3 Vigorous
4 -3 17 +3
3 -4 Vulnerable   18 +4 Rugged
2 -4 19 +5
1 -5 Fragile 20 +5 Unbreakable

 

 

 

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