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Sorcerous Origin
Comments from the Finger: This has been on my todo list for a super, super long time, and with the help from Grand Moff, I finally got it done!

Beholderkin

 

All adventurers are warned of a beholder’s eye rays, but few are warned of their dreams. A beholder’s intellect is so alien and so keen it warps reality, shaping the world to appease its alien madness. But when a beholder dreams, this intellect wanders, spontaneously creating horrific things from the beholder’s imagination. On occasion, this summons into being other beholders, or similar shades of beholderkin. However, in one peculiar dream, a beholder made you.
     Though you might look humanoid in most respects, you hold in yourself the alien power and unending animosity of a beholder. You might have always known of your impossible parentage, but if you were unaware, it was revealed with the awakening of your eye magic, the sinister rays and the floating, disembodied eyes which follow you.

Eye Magic
You are infused with the magic of your beholder brethren, granting you access to their magic. You gain the following spells at the listed sorcerer level. These spells do not count against the number of sorcerer spells you know.

Beholderkin Bonus Spells
Sorcerer Level  Spells
1st ray of sickness
3rd ray of enfeeblement
5th blink
7th arcane eye
9th dream
Extra Eyes
At 1st level, as an action, you can manifest a myriad of floating magical eyes around yourself until you dismiss them as a bonus action. While these eyes are present and you are conscious, you cannot be surprised and you can add your Charisma modifier instead of your Wisdom modifier to your Wisdom (Perception) checks and your passive Perception score.
 
Limited Antimagic
At 6th level, you can direct the spell-breaking power innate to beholders at nearby magical effects. You can spend 3 sorcery points to cast the spell counterspell or dispel magic.
 
Hover
At 14th level, you have mastered the levitation capabilities of your progenitors, granting you a flying speed of 30 feet.
 
Eye Tyrant
At 18th level, your mystic eyes become more powerful, gaining unique capabilities. You can spend 10 sorcery points to manifest these eyes for 10 minutes. While these eyes are active, you can use an action to roll on the table below and cast the listed spell. You cannot use your Metamagic feature on spells cast this way.
 
Eye Tyrant Spells
d10  Spells
1 blight
2 charm person
3 disintegrate
4 fear
5 flesh to stone
6 hold person
7 ray of enfeeblement
8 sleep
9 slow
0 telekinesis
 
 

 

 

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