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Circle of the Mantis

Druid Circle
Notes from the Nails: A druid, built around battlemaster maneuvers?! They said it couldn’t be done, that it was folly to even try. But where they saw madness, I found brilliance. Behold, my finest creation! The CIRCLE OF THE MANTIS!!

Circle of the Mantis

 

Druids belonging to the Circle of the Mantis believe that the natural world is in danger, and that they need to fight to defend it. By emulating the combat techniques used by animals, from the swift, surgical strikes of the praying mantis to the heavy kicks of the kangaroo, these druids develop martial skills to rival those of any monk.

Combat Superiority
When you choose this circle at 2nd level, you learn maneuvers that are fueled by special dice called superiority dice.
     Maneuvers. You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack. You can use maneuvers as normal while wildshaped.
     You learn two additional maneuvers of your choice at 7th, 11th, and 15th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.
     Superiority Dice. You have three superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.
     You gain one additional superiority die at 7th, 11th and 15th levels.
     Saving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver’s effects. The saving throw DC is calculated as follows:

Maneuver save DC = 8 + your proficiency bonus + your Wisdom modifier

Bonus Proficiencies
Also at 2nd level, you gain proficiency with all martial weapons.

Leaf Camouflage
At 6th level, your druidic magic warps your appearance such that you can camouflage yourself as plant. You learn the spell invisibility, which is a druid spell for you. If you spend your turn in an area of dense foliage, you can cast invisibility without expending a spell slot as long as you do not move for the duration of that turn.

Stance of the Mantis
When you reach 10th level, you can expend two uses of Wild Shape at the same time to transform into a dire mantis (see below).

Improved Combat Superiority
At 14th level, your superiority dice turn into d10s.

 

 

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