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Martial Archetype
Notes from the Nails: you know who doesn’t get enough credit? Henchmen. It is a truth rarely acknowledged that without loyal minions, there would be no supervillains.

Faceless Goon

 

As a faceless goon, it is your job to do whatever your evil master demands, assisting them in their crimes and serving as their guards and soldiers whenever required. As such, you are an expert in all-around violence, including but not limited to smashing, bashing, shanking, clobbering, blowing things up and mowing people down.

Dumb Muscle
If strength of arm is the most important aspect of goonhood, not asking questions is the second most important. When you adopt this archetype, your Strength score increases by 2 (to a maximum of 20), but your Intelligence score decreases by 2 (to a minimum of 3).

Grunt Work
Also at 3rd level, the many hours of grunt work you have to put in make you an expert in the mundane tasks of villainy: destroying evidence, guarding prisoners, hiding bodies, carrying loot, repairing rooms trashed by your boss in fits of rage, and so forth. You have advantage on Wisdom (Perception) checks made while patrolling a location you are familiar with, and you can complete mundane tasks such as unloading trucks or cleaning up crime scenes twice as quickly as an ordinary person.

Looming Menacingly
At 7th level, your presence is inherently scary, even when you’re not trying to intimidate someone. You can use your Strength score instead of Charisma on any Charisma check or saving throw that you are required to make.

Gang Up
When you reach 10th level, you know how to make best use of a numerical advantage in combat. Once on each of your turns, you can gain advantage on an attack roll against any target that is within 5 feet of one of your allies, as long as that ally is not incapacitated.

Brutal Whacking
At 15th level, you develop a ruthless efficiency for hatchet jobs. If you score a critical hit against a humanoid, you can force it to make a Constitution saving throw or be immediately reduced to 0 hit points. The DC for this save equals  8 + your Strength modifier + your proficiency bonus.
     Once you use this ability, you must finish a short or long rest before you can use it again.

Trusted Lieutenant
By 18th level, you have become one of your evil boss’ most reliable servants, and even have your own squad of lower-ranking mooks that you can boss around. As a bonus action on your turn, you can summon up 6 goons, who appear in unoccupied spaces within 30 feet of you. These goons use the statistics for bandits, cultists, guards, scouts, or thugs in any combination of your choice; the DM has their statistics. They obey your orders without question (no action required) for 1 hour, after which they must return to their regular duties. If any of your goons die within this duration, you can use a bonus action to call up enough reinforcements to bring the squad back up to six. As before, the reinforcements appear in unoccupied spaces within 30 feet of you.
     Once you use this ability, you can’t use it again until you finish a long rest.

Changelog: 2/14/20: Brutal Whacking: Half HP sentence removed

 

 

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