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Magic Items 2 | Into the Wilds

Magic Items
Notes from the Nails: Even more magic items!

Fey Magic Items

The following magical items are closely associated with fey creatures, being either used by the creatures themselves, or gifts commonly given to friendly humanoids. Please note that some of the spells and weapon types used here – as well as the Weird Arcana table – can be found in Fey Folio.

Phase Arrows
Weapon (arrows), uncommon
These ethereal arrows pass through all matter except the intended target. You ignore all cover, including full cover, when making an attack with one of these arrows. Once it hits a target, a phase arrow is no longer magical.

Potion of Nymph Wisdom
Potion, uncommon
When you drink this potion, your Wisdom score changes to 21 for 1 hour. The potion has no effect on you if your Wisdom is equal to or greater than that score.

Potion of Outrageous Lies
Potion, uncommon
For 10 minutes after you drink this potion, any magic that would detect whether or not you are telling the truth indicates that you are being truthful, no matter what you say.

Potion of Psychedelic Colours
Potion, uncommon
At first, when you drink this potion, nothing happens. However, 1 hour after you imbibe it, you gain the ability to see into the Feywild to a depth of 120 feet. Your vision of the Feywild is merged and overlaid with your real surroundings, such that you can see both at once. It is not possible to tell whether something you see exists in the Feywild or is part of your real surroundings, unless you are familiar with your real surroundings and know what to expect from them (or unless you really are in the Feywild, in which case you only see one set of surroundings to begin with). This effect lasts for a further 8 hours.
As long as you are under the influence of this potion, you have disadvantage on saving throws against being charmed or frightened, and advantage on any ability check made to create any sort of artwork.

Potion of Sirine Charisma
Potion, uncommon
When you drink this potion, your Charisma score changes to 21 for 1 hour. The potion has no effect on you if your Charisma is equal to or greater than that score.

Potion of Sithe Intelligence
Potion, uncommon
When you drink this potion, your Intelligence score changes to 21 for 1 hour. The potion has no effect on you if your Intelligence is equal to or greater than that score.

Potion of Wild Magic
Potion, uncommon
When you drink this rainbow-colored potion, roll once on the Weird Arcana table and apply the effects immediately.

Sapphire of Safety
Wondrous item, rare (requires attunement by a humanoid or fey creature)
You can crush this sapphire as an action to quickly shift between the Feywild and the Material Plane. If you are a humanoid, crushing the sapphire while in the Feywild transports you to the Material Plane, and if you are a fey creature, crushing the sapphire while in the Material Plane transports you to the Feywild. In any other location, crushing the sapphire has no effect.

Snaketongue

Weapon (whip scythe), very rare
Whenever you hit a creature with this magical whip scythe, it takes an additional 2d12 poison damage and must make a DC 17 Constitution saving throw or be poisoned for 1 minute. The target can attempt the saving throw again at the end of each of its turns, ending the effect on a success.
Additionally, you can use a bonus action to retract or extend the snaketongue. When retracted, its scythe sections connect together to form a longsword; in this form it loses the reach trait, but deals 1d8 slashing damage and gains the versatile (1d10) trait.

Snowglobe of Fey Summoning
Wondrous item, rare
This snowglobe contains trapped fey spirits. When you use an action to smash the globe, one or more fey creatures is summoned as if you had cast conjure fey. The type of creature is determined by the GM or randomly by rolling on the table below:

d100 Creature
01-30 3x Rusalka
31-55 2x Cold Rider
56-80 2x Sylph
81-00 1x Yuki-Onna

Star Bow
Weapon (gossamer longbow), uncommon
This magical bow sparkles with mercurial light. You have a +3 bonus to attack and damage rolls made against shapechangers with this weapon.

Syrup of Sweetness
Potion, common
As an action, you can mix this syrup with one item of food or drink, one potion, or one ingested poison. When you do so, you can choose any flavor, causing the target to taste of that flavor for the next 24 hours.

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