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Sorcerous Origin
Notes from the Nails: I was surprised we haven’t already done something like this. It seems kind of… obvious.

Nymph Bloodline

It is the nature of nymphs to be beautiful and alluring, so much so that creatures of just about any race are wont to become obsessed with them. While this rarely ends well for the nymph’s admirer, it does mean that small amounts of fey blood are regularly injected into the humanoid population. Sometimes, this manifests itself in the form of a sorcerer with power over the hearts of others: a nymphomancer.

Nymph Heritage
The fey magic in your blood gives you an instinctive command over a certain type of magic. You learn the following spells at the listed sorcerer level. These spells do not count against the number of sorcerer spells you know.

Nymph Bloodline Bonus Spells

Sorcerer Level Spells
1st charm person
3rd suggestion
5th phantasmal beauty*
7th dire charm*
9th dominate person

*See From the Arcane Archive or Fey Folio.

Dangerous Charm
Your spells and abilities ignore immunity to the charmed condition and, when a creature recovers from being charmed by you, it has no memory of what happened during the time it was charmed.

Adoration
Starting at 6th level, whenever another creature is charmed by you at the start of your turn, you gain temporary hit points equal to your Charisma modifier. These temporary hit points last until you begin a turn without having any creatures charmed.

Nature’s Bond
At 14th level, you begin to develop a supernatural connection to the land, which lets you move more easily through natural environments. You can cast the spells fly, passwall, tree stride, and water breathing once each using this feature without expending a spell slot, regaining the ability to do so when you finish a long rest.

Irresistible
When you reach 18th level, your magic can overwhelm anyone you use it against. When you attempt to charm a creature, you can use this feature to make it automatically fail its saving throw. Abilities such as Legendary Resistance cannot reverse this failure.
Once you have used this ability, you must finish a long rest before you can use it again.

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