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Brandishing a flowing red banner in his left hand and a basket-hilted cutlass in his right, a blonde-haired, mustachioed hero with a chiseled jawline stands with one foot planted high in front of a smoky battleground. He wears a spotless, blue-and-white, military-inspired jacket that billows in the wind behind him.

Get all 11 subclasses in the Complete Captain!

Captain subclass

Eagle Banner

With sharp eyes and even sharper arrows, captains of the Eagle seek to be lords of speed and ranged combat, mastering bow, sling, and ballista alike. Such captains are just as dangerous in close range as they are perched on the horizon, for they can accurately deliver an arrow or a crossbow bolt at point blank range.

Maneuver: Eagle Shot

Starting when you choose this banner at 3rd level, you learn the following maneuver:
      Eagle Shot. When you make a ranged weapon attack roll against a creature, you can use your bonus action and expend a battle die to add it to the roll. You can use this ability before or after making the attack roll, but before the GM says whether the attack hits or misses.

Vantage Point

By 7th level, you can quickly scale walls to gain a perch above your foes. You have a climbing speed equal to your walking speed. In addition, by climbing at half speed, you can climb up difficult surfaces (such as slippery vertical walls) without making an ability check.

Close-Quarters Shooting

Starting at 13th level, being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls or the ranged attack rolls of friendly creatures within 15 feet of you.

Scatter Shot

Starting at 17th level, you can use your action to launch a volley of projectiles. Make a ranged weapon attack against any number of creatures you choose within a 15-foot cone, making a separate attack roll for each target. If you target only one creature in this cone, your attack deals one additional weapon damage die on a hit.

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