Skip to main content

Gunslinger subclass

With his hat pulled low over his eyes and smoke rising from the cigarette in his mouth, a gunslinger sits calmly in a tavern. A glass of red liquor is held loosely in one hand, a revolver in the other.

Get all 17 subclasses in the Complete Gunslinger!

Pistolero

Bullets are power, and you have long believed that more bullets equal more power. Your expertise is in delivering a hail of deadly fire to pulverize your enemies. Not every bullet needs to be accurate to make a difference.

Point-Blank Shot

Starting at 3rd level, being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged weapon attack rolls made with firearms.

Fan the Hammer

At 3rd level, when you take the Attack action on your turn to attack with a firearm, you can expend a risk die as a bonus action to make two additional ranged firearm attacks with that weapon. These additional attacks always have disadvantage, regardless of circumstance. This weapon can’t have the Automatic or Two-Handed property, and you must have a free hand to use this feature.
At 14th level, you can make three additional attacks with disadvantage, instead of two, when you use this feature.

Speed Loader

Starting at 7th level, you have mastered the art of quickly reloading your weapon. On your turn, you can reload a single one-handed firearm without using an action or bonus action.

Bullet Time

At 10th level, when you make a ranged firearm attack with a one-handed firearm on your turn, you can use your bonus action to gain advantage on the attack roll. Once you use this ability, you can’t use it again until you finish a short or long rest.

Swift Vengeance

At 14th level, as a reaction when you take damage from a creature within 15 feet of you, you can make a firearm attack targeting that creature.

Leave a Reply