Favorites enter the fray (Fighter, Witch, Warmage, and Gunslinger) alongside steep upsets to give us the most exciting matchups yet!
Vote below and you’re entered to win a Complete Class of your choice.

Mage Hand March Madness is our most exciting tournament of champions yet, pitting Mage Hand Press base classes against each other and against the core thirteen by popularity in a single-elimination bracket. It’s the ultimate battle of magic vs. martial, arcane vs. divine, third party vs. first party!
Champions in this round have already faced off and won to get here, and now go head to head with the top seeded classes to create the Sweet Sixteen!
You can win too! Five winners will be selected at random from those who voted in any round of the tournament, each winner to receive the Complete Class PDF of their choice.
The Championship game has passed, with the Warmage emerging as the ultimate champion!
Not sure who should win? Here’s what you need to know about each matchup.
Warmage vs. Wizard
Two entirely different schools of thought – but in spellcasting, a thought can rip the world asunder.

The undisputed masters of cantrips, warmages turn the most humble spells into deadly weapons via an array of tricks. Play a warmage if you want to be a high-damage spellcaster with deep customization and few spells to learn.
Wielding a full arsenal of leveled spells, wizards wrest their power from the interwoven magic of their world by wit and rote study. Play a wizard to untangle secrets that lesser minds cannot hope to comprehend.
*Pictured here: a force missile mage makes the most out of the spell that can’t miss.
Fighter vs. Druid
Sword and shield or tooth and claw?

Fighters face centuries-old liches and monolithic dragons with no magic of their own save a strong arm, a fast hand, and an indomitable will.
Druids embody the strength, cunning, and magic of the natural world, literally changing their physical form into that of beasts, elementals, or even beings of pure starlight. Play a druid to call on the power of nature, and hear her answer back in thunderous fury.
*Pictured here: a dungeoneering orc fighter, and a follower of the druid Circle of the City, manipulating brickwork and cobblestones.
Witch vs. Monk
There’s magic inside you, but is it the result of a spiteful curse or the harmonious interplay of your own body and soul?

Afflicted by a sinister curse, witches can spin dark magic into hexes, which they use to debilitate foes. They are also accompanied by their familiars, loyal magical companions that they use to deal the killing blow. Play a witch if you want to hobble your enemies and cackle while doing so.
Disciplined masters of martial arts, monks manipulate the unique magic, called ki, that flows through every living body.
Pictured here: A follower of the Way of Four Hands, who models their style after the legendary Monkey King.
Gunslinger vs. Warlock
A dark power gives you what you need to win – but is it black powder or a black-hearted patron?

Narrowed eyes, smoking barrels. Gunslingers live on the edge, brandishing a special resource called risk dice to keep them alive by the skin of their teeth. Play a gunslinger if you enjoy scoring powerful critical hits and having an entire arsenal of guns at your disposal.
Sworn and beholden to an otherwordly entity, warlocks skirt the boundaries of wisdom and propriety to stay one step ahead of their patron in their never-ending quest for power.
*Pictured: A warlock with a symbiont patron, a living slime exoskeleton of incomprehensible power, from Valda’s Spire of Secrets.
Investigator vs. Sorcerer
Do you lift a torch to hold back the weird and monstrous, or do you channel that weird through your own body?

Supernatural researchers and monster hunters, investigators use a few silver-tipped crossbow bolts and a tome brimming with rituals to banish monsters that stalk the night. Play an investigator if you want access to boundless utility options and the ability to go toe-to-toe with a vampire or werewolf.
Inheritors of a magical birthright, sorcerers call power from their otherworldly bloodline by force of will alone. Play a sorcerer to bend or break the laws of magic itself.
*Pictured here: an emotion lord sorcerer
Warden vs. Rogue
An unstoppable force of fast hands and precision strikes meets the immovable object of the warden.

Wardens are tanks of the battlefield that refuse to give an inch. When overwhelming enemies bear down, wardens hold the line for the party and single out targets from the crowd until the tide turns in their favor. Play a warden if you want to be a tough-to-kill warrior with a focus on crowd control.
Rogues fight with subterfuge and pinpoint accuracy, trusting to their own resourcefulness and no small amount of luck to save them no matter which side of the law they’re on.
*Pictured: an enforcer rogue, the heavy-weapon-wielding backbone of any criminal enterprise.
Necromancer vs. Martyr
Those who cheat death itself versus those who are called to succumb to death’s inevitability.

Chosen by the gods to complete a task, martyrs are set upon a harsh, predestined path, requiring constant sacrifice. Martyrs use their hit points to fuel their divine abilities, and can supernaturally resist death’s embrace. Play a martyr to experience the push and pull of sacrificing hit points for massive damage, only to heal moments later.
Necromancers wield a well of dark energy and an edge for scoring critical hits with spells, to say nothing of their armies of undead thralls. Play a necromancer to balance ethics against ambition and manage multiple monsters at the table.
Binder vs. Gadgeteer
Are the answers in the past, or the future? Will you embody myths and legends to do what no one else can, or gather the cast-off technology of a sci-fi D&D universe?

Binders redefine their playstyle each day by attuning to the spirits of dead gods and heroes. Play a binder if you want a supremely flexible class steeped in mythology and roleplaying opportunities.
Gadgeteers are the space-faring masters of technology and engineering from our sci-fi expansion to D&D, Dark Matter. With their AI companions at their side, gadgeteers pursue the cutting edge of science and innovation across the ‘Verse.
We’re playing March Madness all month long
This tournament of champions will pit 15 Mage Hand Press base classes against 13 core classes in D&D until the championship game on April 7. Or download the whole bracket here as a form-fillable PDF, so you can share all your picks for this battle of the titans!
