Skip to main content

Elite Eight | Mage Hand March Madness

Only eight classes remain in our Tournament of Champions,
and there’s only 72 hours to vote and decide the Final Four!

Mage Hand March Madness pits 13 core classes against 15 Mage Hand Press base classes in a single-elimination bracket. Champions in this round have already faced tough opponents and thrilling upsets, and now face off to reach the Final Four.

Use this form to cast your vote before the next round begins on April 4 at 12 p.m. CDT! Not only does your vote make Mage Hand Press history, five winners will be selected at random from those who voted in any round of the tournament, each winner to receive the Complete Class PDF of their choice.


Meet the players and learn how far they’ve come to get here:

Warmage vs. Investigator

The rules of magic are just guidelines to these tricky arcane casters.

Warmages turn the most humble spells—cantrips—into deadly weapons via an array of tricks. Introduced in the Sweet Sixteen, the warmage beat the wizard only to come face to face and spell to spell with the sorcerer.

Ousting both the channeler and the sorcerer to make it to this heat, investigators are supernatural researchers and monster hunters, who use a few silver-tipped crossbow bolts and a tome brimming with rituals to banish monsters that stalk the night.

Rogue vs. Druid

The cornerstone class of natural magic faces every adventuring party’s indispensable shadow.

Rogues fight with subterfuge and pinpoint accuracy, trusting to their own resourcefulness and no small amount of luck to save them no matter which side of the law they’re on. Rogue has already ousted the poised support class dancer and even the unbreakable warden.

Druid has faced the item-customizing craftsman and upset the indomitable fighter to reach this matchup. But will the cunning, fury, and keen senses of the creatures druids protect and embody stand up against blades in the dark?

*Pictured: an enforcer rogue, the heavy-weapon-wielding backbone of any criminal enterprise; and a follower of the druid Circle of the City, manipulating brickwork and cobblestones.

Witch vs. Necromancer

Dark powers and sinister curses are the domain of these Mage Hand Press favorites, truly a clash of titans!

Afflicted by a sinister curse, witches can spin dark magic into hexes, which they use to debilitate foes. They are also accompanied by their familiars, loyal magical companions that they use to deal the killing blow. This March Madness has never seen a more commanding win than witch vs. monk!

Necromancer has ousted two divine casters to reach this heat: the cleric and the martyr. It’s a fitting path to glory for this Intelligence-based caster driven by the ultimate ambition.

Warlock vs. Binder

Your power comes from beyond, but are you beholden or beloved?

Warlock already defeated a cornerstone of the Mage Hand Press catalog: the gunslinger. Now this bonded spellcasting class pits its pact-fueled fury against the biggest underdog left in the bracket, the binder.

This supremely flexible base class embodies the spirits of dead gods and ancient myths to change their features and personality with each new dawn. Binder pulled off an early upset win against the ever-popular bard and the Dark Matter base class, the gadgeteer.

*Pictured: A warlock with a symbiont patron, a living slime exoskeleton of incomprehensible powerfrom Valda’s Spire of Secrets.

We’re playing March Madness all month long

This tournament of champions pits 15 Mage Hand Press base classes against 13 core classes in D&D until the championship game on April 7.

Check out the bracket as it stands in the Elite Eight and fill in your favorites to win!


Leave a Reply