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A dwarf with thick, braided hair stands with his hands on his hips, silhouetted in the light of a large, roaring fireplace which is surrounded by sets of armor and elaborate weapons. This is the cover image for the Complete Craftsman, the definitive, inventive crafting class for 5th edition.

Get all 14 subclasses in the Complete Craftsman for 2024!

Craftsman Subclass

Bladeworker’s Guild

Craft Lethal Melee Weapons Blade and bow, axe and mace: these are the tools with which the Guild of Bladeworkers aim to change the world. They believe that the right blade in the right hand can make a warrior unstoppable.

Level 3: Weapon Versatilist

Once on each of your turns when you make an attack roll with a weapon, you can give yourself Advantage on the roll. You can’t use this feature again with that specific kind of weapon (such as Longswords) until you roll Initiative or finish a Short or Long Rest.

Level 3: Bane Weapons

When you finish a Long Rest, you can use your Crafting Tools and materials worth 50+ GP to etch a rune of slaying on a Melee weapon or modify its rune to another one. When you etch a rune, choose one of the following creature types: Aberrations, Celestials, Dragons, Elementals, Fey, Fiends, Giants, or Undead. If a creature of that type takes damage from the weapon, the creature takes an extra 1d10 Force damage. A weapon that deals extra damage to Dragons is called a “Dragonsbane” weapon, one that deals extra damage to Giants is called a “Giantsbane,” and so on.

Level 6: Flex Grip

During your turn, your reach is 5 feet greater with any Masterwork Melee weapon that has the Two-Handed or Versatile property.

Level 10: Defensive Disarm

When a creature you can see within 5 feet of you makes an attack roll against you with a weapon, you can take a Reaction to attempt to disarm the attacker. The target makes a Strength saving throw (DC 8 plus your Strength or Dexterity modifier and Proficiency Bonus). On a failed save, it drops one item of your choice that it’s holding. The object lands in a space you choose within 10 feet of the target. The target can replace the attack with one using a different weapon or an  Unarmed Strike; otherwise the triggering attack misses.

Level 14: Vicious Strike

When you make an attack roll with a Melee weapon and have Advantage on the roll, you can attempt a Vicious Strike. The attack roll instead has Disadvantage. If this attack hits, it scores a Critical Hit.

Get more Craftsman subclasses in the Complete Craftsman

Or discover other innovative subclasses in Valda’s Spire of Secrets!

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