Verdant Protector
Protect Nature from Interlopers
You heard the call of the wind through the trees and the loam beneath your feet. As a Verdant Protector, you are the champion of the green things in nature, defending them against those who would despoil the wilds. Plants sprout at your command to assist you, entangling and ensnaring foes for you to dispatch.
Level 3: Grasping Vines
Plants entangle your foes that try to escape. The Emanation of the Grasp option of your Guardian Tactics increases to 10 feet for creatures on the ground. At Warden level 14, it increases to 15 feet.
Level 3: Cultivator
Your connection with all manner of plants grants you the following benefits.
Natural Connection. You gain proficiency in the Nature, Stealth, or Survival skill. Additionally, you gain a bonus to checks using the chosen skill equal to your
Constitution modifier (minimum bonus of +1).
Surefooted. Difficult Terrain doesn’t cost you extra movement and you are immune to the effects of the Spike Growth and Plant Growth spells.
Level 6: Nature’s Emissary
You can cast any of the following spells once without a spell slot: Goodberry, Plant Growth, Spike Growth, and Speak with Plants. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this feature (choose the ability when you cast the spell).
Once you cast a spell using this feature, you regain the ability to cast it in this way when you finish a Long Rest.
Level 10: Verdant Resilience
When you use your Survive feature, you and allies within 10 feet of yourself gain Temporary Hit Points equal to twice your Warden level.
Level 17: Oak Sentinel
You can grow the gnarled oak of a treant. As a Bonus Action, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can’t use it again until you finish a Short or Long Rest.
Armor of Thorns. You gain a +4 bonus to AC. Whenever you take damage from an enemy within 5 feet of you, the enemy takes 4d6 Piercing damage and the AC bonus decreases by 1, to a minimum of +0.
Entangling Transformation. When you use this feature, plants and vines sprout from the ground in a 15-foot Emanation originating from you. Each creature you choose in the Emanation must succeed on a Strength saving throw (DC 8 plus your Constitution modifier plus your Proficiency Bonus) or have the Restrained condition for 1 minute. A Restrained creature can take an action to make a Strength (Athletics) check against this benefit’s save DC, ending the condition on itself on a success.
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