Skip to main content

Notes from the writer: Kobolds are a fixture of fantasy campaigns, as GMs deploy fiendish traps and troupes of hilarious miniature dragons more competent than any adventurer could give them credit for. The Dark Matter campaign setting re-casts kobolds as mettlesome space miners in the service of eternal dragons or cyber liches. They turn asteroid fields into elaborate ship-catching traps and strip the party’s beloved home base to the bone in minutes.

Get this and more than 120 other sci-fi monsters in Dark Matter: Sci-Fi 5E, on Kickstarter now!

Space Kobolds

Asteroid-Dwellers and Starship Scavengers

Habitat: Space (Asteroids, Moon), Urban; Treasure: Armaments

Like their terrestrial counterparts, space kobolds make up for in cunning what they lack in physical strength. Asteroid fields that play host to space kobold colonies are death traps for spacers, minefields crisscrossed by steel wires and waiting harpoon guns to ensnare any unsuspecting ship that comes near. Once a ship or spaceborne creature is immobilized, a force of space kobolds springs into action, dismantling it with old-fashioned tools and a force of graphids, a domesticated species of asteroid-dwelling beast.

Warrens of space kobolds also inhabit the hoard planetoids of eternal dragons or are enthralled by creatures such as cyber liches. Any powerful creature makes an ideal ally for space kobolds, but they prefer overlords that deter spacesharks and other predators.

Space Kobold

Small Dragon, Neutral

AC 14
Initiative +2 (12)
HP
10 (3d6)
Speed 30 ft.
  MOD SAVE   MOD SAVE   MOD SAVE
STR 8 −1 −1 DEX 15 +2 +2 CON 11 +0 +0
INT 12 +1 +1 WIS 11 +0 +0 CHA 10 +0 +0
Gear Spear
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Draconic
CR 1/4 (XP 50; PB +2)
Traits
Pack Tactics. The kobold has Advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Composite Spear. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.

Harpoon Gun (Recharge 5–6). Dexterity Saving Throw: DC 12, one creature the kobold can see within 60 feet. Failure: 7 (2d6) Piercing damage and the target’s Speed is 0 until the start of the kobold’s next turn. Success: Half damage.

Get more than 70 sci-fi monsters in the Dark Matter Mega Box



 
 

Leave a Reply