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Festival Domain

By November 5, 2018September 8th, 2022Cleric

Divine Domain
Notes from the Nails: it’s that time of year again!

Festival Domain

It is said that, many years ago, clerics used the bright lights and thunderous noises of fireworks to frighten off evil spirits. Nowadays, of course, clerics have developed far more effective tools for turning the undead and banishing the demonic, and fireworks have morphed into a form of entertainment for the masses. Such is the popularity of the so-called ‘fire festivals’ that there is now a whole clutch of demigods dedicated to them, complete with monastery-like alchemy labs and a priesthood that travels the land selling rockets and sparklers.

Festival Domain Spells

Cleric Level   Spells
1st color spray, thunderwave
3rd pyrotechnics, skywrite
5th flame arrows, hypnotic pattern
7th conjure minor elementals, fire shield
9th conjure volley, dispel evil and good

Festive Atmosphere
When you choose this domain at 1st level, people begin to feel much more at ease around you. When you use the Help action to assist another creature, you can use a bonus action to grant them temporary hit points equal to your Wisdom modifier. These temporary hit points last for as long as you remain within 30 feet of the creature or until the creature takes a long rest.
     You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Prismatic Spellcasting
Also at 1st level, whenever you cast a spell that would deal radiant damage, you can change the damage type to acid, cold, fire, lightning, or poison.

Channel Divinity: Firework
Starting at 2nd level, you can use your Channel Divinity to conjure a small explosive, which you can throw into any space within 60 feet as an action. When you do so, each creature within 10 feet of the target point must make a Constitution saving throw or be blinded and deafened until the start of your next turn. The firework emits a loud boom that can be heard up to 300 feet away.

Demon Seal
At 6th level, your Turn Undead and Destroy Undead features also work against fiends.

Potent Spellcasting
At 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Grand Finale
Starting at 17th level, when you make a ranged attack or cast a cantrip that targets only one creature, you can cause the projectile or the cantrip to explode in a shower of sparks. Each creature within a 5-foot radius centered on the target must make a Dexterity saving throw against your cleric spell save DC or take damage as if also targeted by the attack or cantrip.

 

 

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