As unlikely as it seems, I’ve taken a liking to Blizzard’s new game, Overwatch, which is a ‘hero-based’ first-person shooter, with an immensely fun roster of characters. Because this is Middle Finger of Vecna, and heroes are kind of our business, I decided to take a look at how to create some rough D&D analogs of these characters, for a lark.
Attack Heroes
Genji: Fighter, Kensai (Redux)
McCree: Ranger, Gunslinger
Pharah: Fighter, Magitech Hero, with Propulsion and Dive Attack
Reaper: Rogue, Ghost-Faced Killer or Ranger, Abysswalker
Soldier 76: Fighter, Magitech Hero, with Repeating Crossbow and Frost Missile
Tracer: Ranger, Paradox Hunter
Defense Heroes
Bastion: Paladin, Tech Knight
Hanzo: Monk, Zen Archer
Junkrat: Alchemist, Mad Bomber
Mei: Sorcerer, Rimeborn
Torbjorn: Craftsman, any profession, or Wizard, Mechamancer with Tough feat
Widowmaker: Rogue, Assassin, with Sharpshooter feat
Tank Heroes
D.Va: Fighter, Magitech Hero, with Mecha Transformation
Reinhardt: Barbarian, Dreadnought or Barbarian, Path of Iron
Roadhog: Barbarian, War Hulk (Redux)
Winston: Barbarian, Rage Mage
Zarya: Fighter, Crusader
Support Heroes
Lucio: Bard, Divine Bard, with Mobile feat
Mercy: Cleric, Life Domain
Symmetra: Wizard, School of Abjuration
Zenyatta: Monk, Shadow Sun Ninja