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“Someday something’s coming
From way out beyond the stars
To kill us while we stand here
It’ll store our brains in mason jars”

-Lovecraft in Brooklyn – The Mountain Goats

There’s a terror in the darkness, watching you lie awake at night, hidden just outside the furthest penumbra of shadow. There’s a hideous truth carved into the face of the universe, and even its vaguest hints drive you toward madness. There’s a monster behind your face, and there’s nothing you can do to stop it.

Celebrating our favorite horror author here at the Middle Finger of Vecna, we bring you the Lovecraft Update. These four sub-classes inject a little bit of madness into your home campaign, and might even give you a fine cross-over between the D&D 5e and Call of Cthulhu campaigns in your life. To use a slightly larger party with the same theme, don’t be afraid to use the Entropy Domain cleric or a Great Old One warlock (PHB). and be sure to throw in the DMG Insanity Rules as well, for good measure.

Coming up in the near future will be the conclusion of Class Pack 2, which will include 12 subclasses, specifically all those classes not included in the theme updates: the Magitech Update, the Lovecraft Update, and the Wild West Update. Did we say Wild West Update? Yer darn tootin’! It’s in the works, so expect it to begin releasing following Class Pack 2.

Finally, what do you guys think about releasing our classes in bundles? Do you prefer big bundles (like Class Pack 1), small bundles (like this update), or no bundles at all?

Also, we’ll be expanding our content in the coming weeks to include more than just sub-classes. Would you most like to see custom races, d100 tables, variant rules, rules-ambiguous quests, or something else entirely?

As always, leave comments, criticism, and questions below or send us an email at middlefingerofvecna@gmail.com.

 

 

Art credits:
Zdzisław Beksiński
Triune Vessel by Brom

 

Nothing can hate you as much as the Middle Finger of Vecna. It imposes every status condition, and deals necrotic damage.

Changelog:
Unspeakable Circle 6/19/15: Clarified that inhuman sight only confers advantage on sight.
Keeper of the Elder Sign: 6/19/15: Aura of Mental Fortitude now gives immunity to psychic damage, instead of resistance. Also, range changed is now 10 feet until 18th level, when it becomes 30 feet.
Aberrant Bloodline: 6/19/15: Armor class no longer has a static increase, and instead is 13 + Dex. Scrapped indiscernible anatomy
Unspeakable Circle 6/20/15: Removed darkvision from the base Aberration Form and added double your proficiency bonus to Perception checks in All Around Vision. Inhuman Vision now grants see invisibility, and no longer grants advantage. Unnaturally Quick, Durable Form, and Colossal Form now only grant advantage on saving throws. Antimagic eye only has a range of a 15 feet cone, rather than 30 and requires . Tentacles deal 4d6 with a save. Base Aberration form has 15+5*level HP. Extract Brain deals 6d10 damage. Wording changed on Bestial Hide to no longer allow for many bonus AC sources.
Aberrant Bloodline: 8/2/15: Hideous Appearance separated from Aberration Blood. Hideous Appearance grants double proficiency rather than advantage on intimidation.

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