House of Bishops
Wield Greater Arcane Magic The House of Bishops adopts Warmages with arcane potential and teaches its members traditional spellcasting. Such Warmages might be mistaken for Wizards or Sorcerers, for they wield many of the same spells, but bishops prioritize excellence in their spellcasting over a wide repertoire of spells.
Level 3: Spellcasting
You gain the ability to cast more potent spells. Spell Slots. The Bishop Spellcasting table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.
Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose three level 1 spells from the Wizard spell list. Burning Hands, Grease, and Shield are recommended. The number of spells on your list increases as you gain Warmage levels, as shown in the Prepared Spells column of the Bishop Spellcasting table. Whenever that number increases, choose additional spells from the Wizard spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 7 Warmage, your list of prepared spells can include five Wizard spells of levels 1 and 2 in any combination.
Changing your Prepared Spells.
Whenever you gain a Warmage level, you can replace one spell on your list with another Wizard spell for which you have spell slots.
Cantrip Spell Level Due to their focus on cantrips, Warmages are extremely adept at punching through magical defenses. When you cast a Warmage cantrip, it counts as a spell of a level equal to half your Warmage level (to a maximum of level 9) for the purposes of Counterspell and Dispel Magic.
Warmage Edge. You can use your Warmage Edge feature to improve the damage rolls of level 1+ Wizard spells as if they were cantrips. If you add Warmage Edge to the Magic Missile spell, you improve the damage roll of only one dart.
Warmage Level |
Prepared Spells |
—Spell Slots per Spell Level— | |||
1 | 2 | 3 | 4 | ||
3 | 3 | 2 | — | — | — |
4 | 4 | 3 | — | — | — |
5 | 4 | 3 | — | — | — |
6 | 4 | 3 | — | — | — |
7 | 5 | 4 | 2 | — | — |
8 | 6 | 4 | 2 | — | — |
9 | 6 | 4 | 2 | — | — |
10 | 7 | 4 | 3 | — | — |
11 | 7 | 4 | 3 | — | — |
12 | 8 | 4 | 3 | — | — |
13 | 9 | 4 | 3 | 2 | — |
14 | 10 | 4 | 3 | 2 | — |
15 | 10 | 4 | 3 | 2 | — |
16 | 11 | 4 | 3 | 3 | — |
17 | 11 | 4 | 3 | 3 | — |
18 | 11 | 4 | 3 | 3 | — |
19 | 12 | 4 | 3 | 3 | 1 |
20 | 13 | 4 | 3 | 3 | 1 |
Level 3: Arcane Study
You gain proficiency in two of the following skills of your choice: Arcana, History, Investigation, Medicine, or Religion.
Level 7: Mystical Companion
You always have the Find Familiar spell prepared, which doesn’t count against your number of prepared spells. When you cast the spell, you choose one of the normal forms for your familiar or one of the following special forms: Imp, Pseudodragon, Quasit, or Sprite.
Level 10: Siege Casting
Your Warmage and Wizard spells deal double damage to objects and structures. You have Advantage on spell attack rolls against targets that are 100 or more feet away from you.
Level 15: Spell Sculpting
When you cast a spell with a spell slot that affects other creatures that you can see, you can choose a number of them up to your Intelligence modifier (minimum of one). The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Level 18: Arcane Dominance
As a Bonus Action, you can expend a number of spell slots with a combined level of 6+ to regain one expended use of your Arcane Surge.
Get even more cantrips in the Complete Warmage
Or check out more innovative base classes in Valda’s Spire of Secrets!
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Complete Warmage (PDF)
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Valda’s Spire of Secrets Hardcover
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Valda’s Spire of Secrets (PDF)
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