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With his hat pulled low over his eyes and smoke rising from the cigarette in his mouth, a gunslinger sits calmly in a tavern. A glass of red liquor is held loosely in one hand, a revolver in the other.

Get all 17 subclasses in the Complete Gunslinger!

Gunslinger Subclass

Gun Tank

Be Huge and Wield Huge Guns

Be bigger, be badder, and be tougher, and noone will stand in your way. You are a living siege engine, a titan of muscle, brandishing weapons most people are incapable of lifting. Armed with these devastating firearms, you wade into the field of battle, bombarding and destroying those foolish enough to oppose you.

Level 3: Heavy Gunner

You can lug around massive guns and shrug off incoming bullets, granting you the following benefits.

Armor Training. You gain training with Medium and Heavy armor.

Strong Attacks. You can use Strength, rather than Dexterity, for attack and damage rolls using Ranged weapons. You can also add your Strength, instead of Dexterity, to your Maneuver save DC.

Level 3: Walking Turret

Your experience with mounted weapons grants you the following benefits.

Mounted Arsenal. While you are holding a Ranged weapon whose mastery property you can use, you can use the Mounted mastery property with that weapon. While a weapon is mounted in a fixed position, its damage dice increase by one step (d4 → d6 → d8 → d10 → d12, to a maximum of d12s).

Move While Mounted. You can move a weapon with the Mounted mastery property that is in a fixed position. While moving with such a weapon, every foot of movement costs 1 extra foot.

Level 6: Thick-Skulled

You have Advantage on saving throws you make to avoid or end the Charmed, Frightened, and Stunned conditions.

Level 10: Bulletproof

When you use your Bite the Bullet maneuver, you have Resistance to Bludgeoning, Piercing, and Slashing damage until the end of your next turn.

Level 14: Gatling Shot

Once on each of your turns, when you hit an enemy with a ranged attack using a weapon, you can make another attack with the weapon against the same target. This attack is always made with Disadvantage, regardless of circumstance. If this attack hits, you can make another attack against the same target, attacking again if you hit, and so on, until you miss or make a total of five attacks against the target.


Get all 17 subclasses in the Complete Gunslinger!

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