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Championship Game | Mage Hand March Madness

It’s the final game of Mage Hand March Madness, pitting our two biggest and brightest classes against each other. It’s Witch vs. Warmage!

After weeks of competition, only two remain in our tournament of D&D classes. We’ve pitted 13 core classes against 15 Mage Hand Press base classes, and today the Championship game begins!

Use this form to cast your vote before Thursday, April 10, at 7 p.m. CDT, when we’ll reveal the ultimate winner during the Mage Hand Round Table event on our Discord!

Not only does your vote make Mage Hand Press history, five winners will be selected at random from those who voted in any round of the tournament, each winner to receive the Complete Class PDF of their choice.

The Championship game has passed, with the Warmage emerging as the ultimate champion!


Not sure who should win? Here’s what you need to know about each matchup.

Witch

Afflicted by a sinister curse, witches can spin dark magic into hexes, which they use to debilitate foes. They are also accompanied by their familiars, loyal magical companions that they use to deal the killing blow. Play a witch if you want to hobble your enemies and cackle while doing so.

Witch subclasses, or Witch’s Crafts, seek not to categorize spells but to capture the essence of how those spells are used. With few exceptions, these are named for “colors” of magic. There are dozens of varieties, from those practiced by covens in secret, to those plied in marketplace potion shops.

Name Description
Black Practices the necromantic arts and wields dark spells of suffering
Green Practices magic associated with plants, animals, and the natural world
Red A destructive spellcaster wielding magic that ruins and burns
White A natural healer and practitioner of restorative magic

Warmage

 The undisputed masters of cantrips, warmages turn the most humble spells into deadly weapons via an array of tricks. Play a warmage if you want to be a high-damage spellcaster with deep customization and few spells to learn.

Each warmage is defined by their chosen House, or subclass, which teaches them valuable skills and offers a confederation of allies they will keep for their lives. Named for games of strategy and games of chance, each house emphasizes a unique approach to spellcasting and combat.

Name Description
House of Bishops Dabblers in true arcane magic, gaining spell slots to supplement their cantrips
House of Kings Leaders and commanders with a wide array of maneuvers at their disposal
House of Knights Frontline combatants, fortified with Heavy armor
House of Pawns Versatile cantrip masters
House of Rooks Arcane assassins and spies

Check out all 27 games

Mage Hand March Madness has had 27 matchups pitting the core classes against their closest counterparts or rivals. Click here to check out the whole event, or fill out your bracket with how you think it should have gone down!

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