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A female-presenting warrior with long black dreadlocks and three scars over her right eye stands behind the hilt of a massive greatsword. She is wrapped in bloodstained bandages and surrounded by swirling magic the same color as her blood.

Get all 13 subclasses in the Complete Martyr!

Martyr Subclass

Burden of Mercy

Heal the Sick and Wounded When the suffering of the world grows too heavy and the cries of the anguished grow too loud, the gods deliver a Martyr to ease the strife and bring peace to the masses. This burden, however, has no end. A Martyr may spend all their days healing the sick and driving demons out of the possessed, but they will scarcely impact the world at large. Indeed, the onus upon them is not to mend every wound or comfort every widow, but to provide hope in the darkest of times that the gods have not forsaken their people, that peace will soon reign, and that light will be victorious.

Level 3: Burden of Mercy Spells

Your mortal burden ensures you always have certain spells ready. When you reach a Martyr level specified in the Mercy Spells table, you thereafter always have the listed spells prepared. Mercy Spells
Martyr Level Spells
3 Cure Wounds, Protection from Evil and Good
5  Lesser Restoration, Prayer of Healing
9  Remove Curse, Revivify
13  Aura of Life, Death Ward
17  Mass Cure Wounds, Raise Dead

Level 3: Balm

When you use your Miraculous Healing, you can choose one creature you can see within 60 feet of yourself. The target regains 1d8 for each Hit Point Die you expend with Miraculous Healing and you can end one of the following conditions on the target: Blinded, Deafened, or Poisoned.

Level 3: Merciful Healing

You don’t take Radiant damage from casting spells listed on the Mercy Spells table.

Level 6: Virtuous Blessings

When you finish a Long Rest, choose a number of creatures you can see up to your Wisdom modifier (minimum of 1) to receive one of the following blessings of your choice. Each creature need not receive the same blessing. An unused blessing is expended when a blessed creature finishes a Long Rest. Blessing of Alacrity. The creature can expend this blessing to increase its Speed by 30 feet until the end of the current turn (no action required). Blessing of Eloquence. The creature can expend this blessing to gain Advantage on a D20 Test using Wisdom or Charisma (no action required). Blessing of Vigilance. The creature can expend this blessing to gain Advantage on an Initiative roll (no action required).

Level 14: Censuring Light

As a Magic action, you emanate a radiant light in a 30-foot Emanation that lasts for 1 minute or until you have the Incapacitated condition. Choose Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. Whenever the Emanation enters the space of a creature of the chosen type and whenever such a creature enters the Emanation or ends its turn there, it takes 4d6 Radiant damage. A creature takes this damage only once per turn. Additionally, while in the Emanation, creatures of your choice have Advantage on saving throws against spells and other magical effects created by creatures of the chosen type. Once you use this feature, you can’t use it again until you finish a Short or Long Rest. You can also restore your use of it by taking 30 Radiant damage. This damage ignores Resistance and Immunity, and bypasses Temporary Hit Points.

Level 18: Anointed Healer

Whenever you cast a spell that restores Hit Points to a creature, that creature regains additional Hit Points on the turn you cast the spell equal to your Martyr level. If this healing exceeds the creature’s Hit Point maximum, it gains Temporary Hit Points equal to excess healing, up to a maximum of your Martyr level. 

Get more Martyr spells in the Complete Martyr

Or discover other innovative subclasses in Valda’s Spire of Secrets!

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