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With a book of secret knowledge in one hand, a white-bearded investigator raises a torch against a swarm of many-eyed monstrous creatures. He stalks forward confidently, his trench coat flaring out behind him.

Get all 13 subclasses in the Complete Investigator!

Investigator subclass

Occultist

Vampires, demons, lycanthropes, and Aberrations all have one thing in common: they are all magical threats, best combated through magical means. To meet these foes on a level playing field, occultists indulge in arcana, filling their grimoires with magical secrets and mastering a handful of spells. Occultists are the most likely investigators to cavort with warlocks, borrow tricks from wizards and magicians, and dabble in dark magic to defeat their foes.

Trinket

Starting when you choose this specialization at 3rd level, you’ve acquired a trinket to assist in your collection of eldritch lore:

Rune Keeper’s Eyeglass. As a bonus action, you can activate this trinket to gain the ability to read all writing for 1 hour.

Pact Magic

Starting when you choose this specialization at 3rd level, you augment your investigative skills with complex magics.
      Cantrips. You learn two cantrips of your choice from the warlock spell list. You learn an additional warlock cantrip of your choice at 10th level.
       Spell Slots. The Occultist Spellcasting table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level.
To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.
      Spells Known of 1st Level and Higher. At 3rd level, you know two 1st-level spells of your choice from the warlock spell list.
The Spells Known column of the Occultist Spellcasting table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level.
Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace is with another spell from the warlock spell list, which also must be of a level for which you have spell slots.
      Spellcasting Ability. Intelligence is your spellcasting ability for your warlock spells, so you use your Intelligence whenever a spell refers to your spellcasting ability. Use your investigator spell save DC and spell attack bonus for your warlock spells.

Occultist Spellcasting
Investigator Level Cantrips Known Spells Known Spell Slots Slot Level
3rd 2 2 1 1st
4th 2 2 1 1st
5th 2 3 2 1st
6th 2 3 2 1st
7th 2 4 2 2nd
8th 2 4 2 2nd
9th 2 5 2 2nd
10th 3 5 2 2nd
11th 3 6 2 2nd
12th 3 6 2 2nd
13th 3 7 2 3rd
14th 3 7 2 3rd
15th 3 8 2 3rd
16th 3 8 2 3rd
17th 3 9 2 3rd
18th 3 9 2 3rd
19th 3 10 2 4th
20th 3 11 2 4th

Eldritch Ruin

Starting at 6th level, you can use your magical cunning to rip your foes asunder. When you use your Exploit Weakness feature, you can forgo dealing additional damage to instead cast a cantrip as a bonus action.

Eyes of Another World

Starting at 10th level, supernatural creatures can no longer escape your detection. You can see creatures and objects that are invisible or on the Ethereal Plane, and you can see the original form of shapechangers or creatures whose form has been altered by magic. Additionally, you can immediately detect if a creature you can see is possessed.

Maleficium

Starting at 14th level, when you use your Exploit Weakness feature against a creature, you can cast the bestow curse spell on that creature as a bonus action, without using a spell slot or spell components; the targeted creature has disadvantage on its saving throw against this spell.
Once you use this feature, you can’t use it again until you finish a short or long rest.

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