Skip to main content
A tiefling warrior with weapons made of shimmering magenta energy on the cover of this PDF supplement.

Get all 12 subclasses in the Complete Warmage!

Warmage House

House of Knights

The House of Knights has a long and storied tradition of melding melee combat and swordplay with the warmage’s simple spellcasting. Unlike other warriors, however, Knights carry neither swords nor shields into combat, for they can forge both out of magical force at a moment’s notice.

Bonus Proficiencies

When you choose this house at 3rd level, you gain proficiency with medium armor and martial weapons.

Force Breastplate

At 3rd level, plates of magical force reinforce your armor. While you are wearing light or medium armor or are under the effects of mage armor, you can add your Intelligence modifier, instead of Dexterity, to your Armor Class.

Mystical Weapon

Also at 3rd level, you learn the force weapon cantrip, which doesn’t count against your number of cantrips known.
Additionally, on your turn when you would draw a weapon, you can summon a simple or martial weapon of your choice, made entirely of magical force, to your empty hand. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. This weapon vanishes if it leaves your hand.

Flurry of Blades

Beginning at 7th level, when you cast a cantrip that allows you to make multiple spell attacks, such as force weapon or magic daggers, you can use your bonus action to make one additional spell attack with that cantrip.

Knight’s Ward

Starting 10th level, you learn to forge a hardened magical barrier between you and your foes. As a bonus action on your turn, you can gain a number of temporary hit points equal to twice your warmage level, which last for 1 minute.
Once you use this feature, you can’t use it again until you finish a short or long rest.

Tactical Maneuver

At 15th level, you can spend your entire movement to teleport up to half your speed to an unoccupied space you can see.

Field of Blades

Starting at 18th level, you can summon a whirlwind of mystical weapons for a flurry of strikes. As an action on your turn, you can make a melee spell attack against up to five creatures you can see within 30 feet of you, with a separate attack roll for each target. On a hit, a target takes force damage equal to 2d10 + your Intelligence modifier.

10 Comments

  • Dominic says:

    how does Force Breastplate work, does it bypass the dexterity limit on armor sets because you’re no longer relying on Dex for AC?

  • Josh says:

    Does the weapon summoned act as a Force Weapon (using casting modifier for attack) or a normal weapon? Since the summoned weapon is made of force, does it deal force damage?

    • Mike | Mage Hand Press says:

      Great question! Summoned weapons using Mystical Weapon don’t act like Force Weapon. This is supposed to use your normal melee attack modifier, so it’s not too powerful when interacting with the suite of Blade Cantrips. It *does* deal force damage on a hit.

  • Dominic says:

    How would one get the VTT of Valda’s now that it’s not available?

    • Mike | Mage Hand Press says:

      The Foundry VTT module will be coming to the store soon! There are just a few changes and updates we need to make before we’re ready to release it.

  • gizverh says:

    Can I use Signature Focus on Mystical Weapon?

Leave a Reply