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This cover image for the Complete Dancer shows a dark-skinned woman dancing with a sword in one hand amid a swirl of gold bangles and blue ribbons. Her dark brown flows loose and wild from her head.

Get 15 Dancer subclasses, 15 Dance styles, and new D4 weapons in the Complete Dancer!

Dancer

Dancer Features
Subclasses
Downloadable PDF

Masters of movement, Dancers leverage their unearthly grace and charm to glide unfettered through the battlefield.

Elegant Performance

Dance isn’t merely a combination of rhythm and footwork. It is a Dancer’s intrinsic expression, and, much like the careful somatic component of a spell, embodies a magic all its own. When a Dancer enters their flow state, they bound past lethal strikes and strike with a dramatic flourish, felling foes with a tempo that is at once elegant and fearsome.

Nimble Combatants

The elegant twirl of a Dancer’s performance conceals a deadly momentum, unleashed at once with a flicker of blades or a spray of projectiles. Dancers are masters of nimble weapons, punching  deeper and more precisely with a thrown Dagger than a Battleaxe. And when the battle reaches a crescendo, they can unleash a flurry of simultaneous strikes against a wall of unaware foes.

Core Dancer Traits

Primary Ability Dexterity and Charisma
Hit Point Die D8 per Dancer Level
Saving Throw Proficiencies Dexterity and Charisma
Skill Proficiencies Choose 2: Acrobatics, Deception, Insight, Performance, Persuasion, Sleight of Hand, or Stealth
Weapon Proficiencies Simple weapons and Martial weapons that have the Finesse or Light property
Armor Training Light armor
Starting Equipment Choose A or B: (A) Studded Leather Armor, 3 Daggers, 4 Darts, Whip, Explorer’s Pack, and 12 GP; or (B) 75 GP

Dancer Class Features

As a Dancer, you gain the following class features when you reach the specified Dancer levels. These features are listed in the Dancer Features table.

Core Dancer Traits

Level Prof.
Bonus
Features Dances Dance
Die
1 +2 Dervish Fighting, Unarmored Defense, Weapon Mastery
2 +2 Dance, Dance Styles, Nimble Start 2 1d4
3 +2 Dancer Subclass, Fast Movement 2 1d4
4 +2 Ability Score Improvement 2 1d4
5 +3 Extra Attack, Three-Target Extra Attack 3 1d6
6 +3 Subclass Feature 3 1d6
7 +3 Evasion 3 1d6
8 +3 Ability Score Improvement 3 1d6
9 +4 Heroic Dance 4 1d6
10 +4 Subclass Feature 4 1d6
11 +4 Four-Target Extra Attack, Graceful Retaliation 4 1d8
12 +4 Ability Score Improvement 4 1d8
13 +5 Freestyle 5 1d8
14 +5 Subclass Feature 5 1d8
15 +5 Fierce Start 5 1d8
16 +5 Ability Score Improvement 5 1d8
17 +6 Five-Target Extra Attack 6 1d10
18 +6 Invigorating Dance 6 1d10
19 +6 Epic Boon 6 1d10
20 +6 Grand Finale 6 1d10

Level 1: Dervish Fighting

Your graceful movements and skill with nimble weapons grant you the following benefits.

Deadly D4s. Whenever you roll damage with a weapon that deals 1d4 or 1d6 damage or an Unarmed Strike, you can deal 2d4 damage instead.

Extra Finesse Weapons. While wielding a weapon that deals 1d4 or 1d6 damage, it has the Finesse property for you.

Dancing with Firearms
If using a Dancer in a setting with Firearms, the Dervish Fighting feature has the following additional benefit:

Dervish Firearms. Whenever you roll damage with a weapon that deals 2d4 damage, you can deal 3d4 damage instead.

Level 1: Unarmored Defense

While you aren’t wearing armor or wielding a Shield, your base Armor Class equals 10 plus your Dexterity and Charisma modifiers.

Level 1: Weapon Mastery

Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and Hand Crossbows.

Whenever you finish a Long Rest, you can change the kinds of weapons you chose.

Level 2: Dance

You can enter a flow state of Dance as a Bonus Action if you aren’t wearing Heavy armor. Your Dance lasts for 1 minute, or until you have the Incapacitated condition, your Speed is 0, or you choose to stop dancing (no action required).

You can begin your Dance a number of times shown for your Dancer level in the Dances column of the Dancer features table. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.

Dance Die. Your dancing prowess is represented by a Dance Die, which is a d4. This die changes when you reach certain Dancer levels, as shown in the Dance Die column of the Dancer Features table.

Graceful Dodge. If a creature you can see hits you with an attack while your Dance is active, you can roll your Dance Die and add it to your Armor Class against this attack, potentially causing the attack to miss you.

Level 2: Dance Styles

When you begin your Dance, choose one of the following Dance Styles. You gain the benefits of this style until your Dance ends or you switch to another one as a Bonus Action.

Agile Movement. Your movement doesn’t provoke Opportunity Attacks.

Elegant Form. When you fail a Dexterity or Charisma check or a saving throw with any ability, you can add your Dance Die to the roll, potentially turning the failure into a success.

Retaliatory Swipe. Whenever a creature within 5 feet of you hits you with a melee attack roll, the attacker takes damage equal to two rolls of your Dance Die. This damage is the same type dealt by a weapon you’re holding or your Unarmed Strike.

Spinning Shot. You can add your Dance Die to ranged attack rolls you make with weapons.

Level 2: Nimble Start

Attacks against you during the first round of combat have Disadvantage.

Level 3: Dancer Subclass

You gain a Dancer subclass of your choice. A subclass is a specialization that grants you features at certain Dancer levels. For the rest of your career, you gain each of your subclass’s features that are of your Dancer level or lower.

Level 3: Fast Movement

Your Speed increases by 10 feet while you aren’t wearing Heavy armor.

Level 4: Ability Score Improvement

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Dancer levels 8, 12, and 16.

Level 5: Extra Attack

You can attack twice instead of once whenever you take the Attack action on your turn.

Level 5: Three-Target Extra Attack

When you take the Attack action on your turn, you can attack three times if all of your attacks are against different targets.

Level 7: Evasion

You can nimbly dodge out of the way of certain dangers. When you’re subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You can’t use this feature if you have the Incapacitated condition.

Level 9: Heroic Dance

When you begin your Dance, you can give yourself Heroic Inspiration if you don’t have it.

Level 11: Four-Target Extra Attack

When you take the Attack action on your turn, you can attack four times if all of your attacks are against different targets.

Level 11: Graceful Retaliation

When a creature you can see within 30 feet of yourself hits or misses you with an attack roll, you can take a Reaction to make one attack against that creature, using a weapon with the Light or Finesse property or an Unarmed Strike. Your attack follows the triggering attack and its effects.

Level 13: Freestyle

When you begin your Dance, you can choose two Dance Styles instead of one. You can change one style at a time as a Bonus Action.

Level 15: Fierce Start

Whenever you deal damage to a creature with a weapon or Unarmed Strike on the first round of combat, you can add your Charisma modifier to the damage roll.

Level 17: Five-Target Extra Attack

When you take the Attack action on your turn, you can attack five times if all of your attacks are against different targets.

Level 18: Invigorating Dance

When you begin your Dance, you gain Temporary Hit Points equal to your Dancer level plus your Charisma modifier (minimum of 1).

Level 19: Epic Boon

You gain an Epic Boon feat or another feat of your choice for which you qualify.

Level 20: Grand Finale

When you take the Attack action while your Dance is active, you can perform a Grand Finale. Until the end of your turn, any attack you make that hits becomes a Critical Hit, and you can make two additional attacks as a Bonus Action. At the end of your turn, your Dance ends.

You can’t use this feature on the first round of combat, and once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending two uses of your Dance (no action required).

Dancer Subclasses

A Dancer subclass is a specialization that grants you features at certain Dancer levels, as specified in the subclass.

Name Description
Acrobat Uses gymnastic skills to strike with speed and momentum
Courtesan Enthralls others with fine words and mesmerizing motion
Fencer Wields blades in a dance of parries, thrusts, and ripostes

Dancer Downloadable PDF

One Comment

  • Adam L Powers says:

    Courtesan is mechanically too similar to the College of Eloquence Bard, this is going to make decisions by dice very difficult for a Storyteller/Dungeon Master and the last thing we want is our players to feel is that they are being treated unfairly.

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