Description
Not all rituals are performed in the daylight, and not all magic was meant to be known…
The Complete Witch is the definitive version of our witch class, which has been comprehensively improved and expanded upon. We included a staggering 14 subclasses, running the gamut from White Magic and Black Magic to Blood Magic and Sand Magic (so you can be a sandwich), with so much in between.
Of course, being a witch is no fun if you have to be lonely. So we included a whole chapter of familiar options (both new ones and classic options) for a variety of familiars all in one place. It’s never been easier to summon up a flying book, death snail, or a grep!
And let’s not forget that the Witch is a spellcaster: we’ve expanded the witch spell list with tons of new spells that share a distinctly curse-riddled theme, all to give your character new ways to vex your enemies.
And last, but not least, we present Dark Rituals, a Dungeon Master’s best friend. These incredibly powerful spells are perfect for evil nemeses, serving as a focal point for campaigns, a boon to be fought over, and a ticking clock to work against. Even a single one of these rituals can decimate a campaign world, which makes it the perfect tool for any good Big Bad Evil Guy.
This book is published by Mage Hand Press under the Open Gaming License.
41 pages.
Update: As of 11/25/20, the Steel Witch subclass has some buffs for usability.