Warlock Pact Boons
Comments from the Finger: Quick intermission from the Wild West Update:
The 5e Warlock class is one of the most interesting in the entire edition. In addition to selecting a subclass, the Patron (of which we’ve released a few), you can also select a Pact Boon, which further allows you to shape the class. Finally, you can augment the class with the selection of Invocations, which can augment general traits or reinforce your Pact Boon. Here’s a few Boons and matching Invocations that we’ve since devised.
Pact Boon
At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.
Pact of the Bone
Your patron has granted you authority over undeath. You can cast animate dead without expending a spell slot or spell components to animate 1 corpse or reassert control over 1 undead creature. Undead animated using this effect have half the maximum hit points normal of a normal undead of their type. After using this ability, you may not use it again until you finish a long rest.
Pact of the Flame
When you cast a cantrip that deals damage on your turn, you can, as a bonus action, choose to lose a number of hit points, up to half your warlock level (maximum 5), to imbue this attack with fire. The cantrip deals an additional amount of fire damage on a hit equal to the number of hit points lost. You may not regain hit points lost with this ability with magic effects.
Pact of the Key
You patron has opened the doors of reality to you. As an action on your turn, you can teleport a distance up to half you movement speed. If you teleport into a space that is already occupied by an object or creature, you take force damage equal to the number of feet traveled and are shunted to the nearest unoccupied location.
Invocations
The Dead Walk
Prerequisite: 5th level, Pact of the Bone feature
When you cast animate dead using your Bone pact boon, each creature created has hit points of a normal undead of its type. In addition:
• The creature’s hit point maximum is increased by an amount equal to your warlock level.
• The creature adds your proficiency bonus to its weapon attack rolls.
Crown of the Lich Lord
Prerequisite: 15th level, Pact of the Bone feature
When you cast animate dead using your Bone pact boon, you may animate or exert influence over up to three creatures. Additionally, each undead creature under your control deals an additional 1d6 poison damage on its attack rolls.
Hellfire
Prerequisite: Pact of the Flame feature
When you expend hit points to imbue your cantrip with fire damage, you can change the damage type of the cantrip to fire damage. Creatures with resistance to fire damage take the full amount of fire damage from your cantrip and creatures with immunity to fire damage take this damage as if they had resistance to fire damage.
Baator Blast
Prerequisite: 12th level, Pact of the Flame feature
When you use you imbue a cantrip with fire, you can deal fire damage equal to twice the number of hit points sacrificed. After using this feature, you cannot use it again until you finish a short or long rest.
Flee the Scene
Prerequisite: 5th level, Pact of the Key feature
When you teleport, an illusory double of you appears where you were standing. The double disappears at the beginning of your next turn or when it would take damage. Your double acts naturally, though it cannot speak, gesture, or move from the space it originated in.
Additionally, your range of your teleport increases by a distance equal to half your movement speed.
Hasty Departure
Prerequisite: 12th level, Pact of the Key feature
You can hasten your teleport to require a bonus action, rather than an action, on your turn. You can use this feature a number of times equal to your Charisma modifier (a minimum of once,) after which it requires an action to teleport. You regain all expended uses when you finish a long rest.
Additionally, your range of your teleport increases by a distance equal to half your movement speed.
Changelog: 7/22/15: Feature references to ‘hellfire’ have been changed to ‘fire’. The Hellfire feature is still named Hellfire.
7/26/15: Pact of the Flame damage capped to 5.