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Circle of Desolation

By August 20, 2015September 18th, 2022Druid

Druid Circle
Comments from the Thumb: This circle draws from the core mechanics of the 3.5 Blighter PrC, a cleric who draws his power from nature by means of desecrating fertile land. We re-imagined this as an anti-druid who focuses on battlefield control and AoE abilities.

Circle of Desolation

You have embraced the blight. You are a Priest of Flies, a Lord of Maggots, a King of Rot. For whatever reason, the members of your circle have turned their power to the desolation of nature and the end of life. Now, flowers wilt at your fingertips, and trees shudder and die with your glance.

Blightfire
When you choose this circle at 2nd level, you gain the ability to start wildfires with a glance. As an action, you can unleash a scorching blast of fire that affects a 5 foot square of ground within 20 feet of you which remains ignited until the beginning of your next turn. Each creature which enters an affected space or begins their turn in one must make a Dexterity saving throw. On a failed saving throw, a target takes 1d8 fire damage. The fire ignites all flammable objects that aren’t being worn or carried.
     The number of adjacent squares you may affect and fire damage increases as you gain levels in the druid class as follows: 5th level (2 squares / 2d8 damage), 11th level (2 squares / 3d8 damage), and 17th level (3 squares 4d8 damage).

Deforestation
At 2nd level, you learn to draw sustenance from living things around you. As a result, you no longer need food or water to survive. Additionally, as an action on your turn, you can draw energy from the life around you, killing all vegetation within 20 feet of yourself, and restoring 1d8 + your druid level of your hit points. A plant creature within this range takes necrotic damage equal to this amount. After using this feature, you can’t use it again until you finish a long rest.

Desolating Stride
Starting at 6th level, you can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. All plants in your way that aren’t creatures wither and crumble to dust, leaving a clear path behind you. In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.

Contagious Touch
Starting at 10th level, you can cast contagion or blight without expending a spell slot. After using this ability, you must complete a long rest before using it again. 

Plague
Beginning at 14th level, as an action on your turn, you can let out an invisible cloud of pestilence. For 1 minute, each creature adjacent to you that you choose must make a Constitution saving throw or be poisoned for a number of rounds equal to your Wisdom modifier. A poisoned creature takes 4d6 poison damage at the end of its turn, and can then reattempt this saving throw, ending the effect on a success. On a successful save, a creature is immune to this effect for 24 hours.
     After using this ability, you cannot use it again until you complete a long rest.

Changelog (8/31/2015): Changed and renamed the 14th level feature.
9/7/15: Blightfire now saves for no damage, and does not grant an additional square of damage at 11th level (it now has a maximum of 3 squares at 17th level.)
Deforestation: Damage healed/dealt now is 1d8+druid level
9/18/16: Plague Toucg: Renamed plague. Reworded

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