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College of Romance

By October 10, 2016September 14th, 2022Bard

Bardic College
Comments from the Finger: The bard class needs a good old-fashioned charming archetype. 

College of Romance

Love is a powerful thing, and none  know this better than the bards of the College of Romance. Paramours, seductors, and silver-tongued devils, these bards have turned the art of wooing someone into a science, which they ploy to their advantage with mechanical efficiency. Given the option, these bards would rather make love than war, knowing full well that an enemy turned ally is twice as effective as an enemy slain.

Likeable
Starting when you choose this college at 3rd level, you have a magnetic personality. You can use your bonus action to distract a hostile creature you have charmed. On its turn, the charmed creature has disadvantage on attack rolls and can’t move further away from you unless it first takes the Disengage action.
    If you charm a creature that isn’t hostile to you, it regards you and your allies as friendly acquaintances.
 
Cupid’s Arrow
Also at 3rd level, you can sway other creatures through your personality. As an action, expend one use of Bardic Inspiration and choose one creature you can see within 30 feet which can see or hear you to make a Wisdom saving throw. On a failed save, the creature is charmed by you for a number of rounds equal to the die roll.
    This effect ends early if you move more than 30 feet away from the creature, if the creature can neither see nor hear you, if the creature takes damage from you or your allies, or if you use this ability again.
 
Enemy of My Enemy
At 6th level, when you take the Attack action, you can use your bonus action to direct a creature you have charmed that can see or hear you to attack. That creature can immediately use its reaction to make one weapon attack.
 
Infatuate
Starting at 14th level, you can make yourself the object of another creature’s affections. You can use your action to touch an incapacitated humanoid. That creature is then charmed by you until a remove curse spell is cast on it, the charmed condition is removed from it, or you use this feature again.
Once you use this feature, you can’t use it again until you finish a short or long rest.
 

Changelog:

1/9/21: Likeable: Bonus action
Cupid’s Arrow: Ends early if your allies damage the creature
Enemy of my Enemy: You direct a creature you have charmed
  

 

 

 

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