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Familiars – Cute as a Button

By June 9, 2017October 25th, 2022Monsters

Notes from the Nails: Here’s a collection of tiny creatures who just want to be friends!

Extended Familiars

By tradition, familiars take the forms of beasts, but we have decided to break away from that to offer some stat blocks based on non-beast creature types. At the end of the day, a familiar is an extraplanar spirit in the shape of a beast, so why not let them take the shapes of constructs, undead or fey?

Cute as a Button

Okay, I know I just said familiars don’t have to be beasts. It’s not my fault that there are so many cute little critters missing from the Monster Manual! Each of these tries to do something different and while they might not be all that powerful I’m sure there are some interesting tricks or combos you can come up with to unlock their full potential…

Arctic Fox
Tiny beast, unaligned

Armor Class 12
Hit Points 2 (1d4)
Speed 40 ft.

STR 4 (-3) DEX 15 (+2) CON 11 (+0)
INT 3 (-4) WIS 12 (+1) CHA 7 (-2)

Skills Perception +3, Stealth +4
Senses passive Perception 13
Languages –
Challenge 0 (10 XP)

Keen Hearing and Sight. The fox has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Snow Camouflage. The fox has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

 

Chicken
Tiny beast, unaligned

Armor Class 11
Hit Points 2 (1d4)
Speed 25 ft., fly 25 ft.

STR 3 (-4) DEX 12 (+1) CON 10 (+0)
INT 2 (-4) WIS 12 (+1) CHA 6 (-2)

Senses passive Perception 11
Languages –
Challenge 0 (10 XP)

Egg Layer. Once per day, the chicken can lay an egg, which provides enough food to sustain one Medium humanoid for the day.

Actions
Beak. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

 

Moth
Tiny beast, unaligned

Armor Class 11
Hit Points 1 (1d4 – 1)
Speed 5 ft., fly 20 ft.

STR 1 (-5) DEX 13 (+1) CON 8 (-1)
INT 2 (-4) WIS 11 (+0) CHA 3 (-4)

Senses darkvision 60 ft., passive Perception 10
Languages –
Challenge 0 (0 XP)

Dusty Wings. The moth has advantage on any ability check to avoid or escape being grappled, or to resist or overcome the restrained condition.

 

Penguin
Tiny beast, unaligned

Armor Class 9 (12 when underwater)
Hit Points 3 (1d4 + 1)
Speed 20 ft., swim 60 ft.

STR 3 (-4) DEX 8 (-1) CON 12 (+1)
INT 2 (-4) WIS 13 (+1)CHA 9 (-1)

Senses passive Perception 11
Languages –
Challenge 0 (10 XP)

Huddle. If two or more penguins are within 5 feet of each other, the penguins gain resistance to cold damage.
Underwater Charge. If the penguin moves at least 30 feet straight toward a target and then hits it with a beak attack on the same turn, the target takes an extra 3 (1d6) piercing damage. In addition, the penguin’s Dexterity score increases to 14 while it is underwater.

Actions
Beak. Melee Weapon Attack: +1 to hit (+4 when underwater), reach 5 ft., one target. Hit: 1 piercing damage.

 

Pet Rock
Tiny elemental, unaligned

Armor Class 15 (natural armor)
Hit Points 5 (1d4 + 3)
Speed 0 ft.

STR 1 (-5) DEX 1 (-5) CON 16 (+3)
INT 1 (-5) WIS 5 (-3) CHA 1 (-5)

Damage Vulnerability thunder
Damage Immunities necrotic, poison, psychic
Damage Resistances fire, lightning, radiant; bludgeoning, piercing and slashing from nonmagical weapons
Condition Immunities charmed, exhausted, frightened, paralyzed, petrified, poisoned, prone, unconscious
Senses passive Perception 5
Languages –
Challenge 0 (0 XP)

False Appearance. The pet rock is indistinguishable from an ordinary rock with a face drawn on it.
Just a Rock. The pet rock counts as an object for the purposes of spells such as magic stone. Additionally, the rock cannot take actions that are not specified in its statistics.

 

Porcupine Fish
Tiny beast, unaligned

Armor Class 12
Hit Points 2 (1d4)
Speed 0 ft., swim 35 ft.

STR 2 (-4) DEX 14 (+2) CON 10 (+0)
INT 1 (-5) WIS 8 (-1) CHA 2 (-4)

Damage Resistances poison
Senses darkvision 60 ft., passive Perception 9
Languages –
Challenge 0 (10 XP)

Water Breathing. The porcupine fish can breathe only underwater.

Actions
Toxic Spines. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 1 poison damage.

 

Winter Wolf Pup
Tiny monstrosity, neutral evil

Armor Class 13 (natural armor)
Hit Points 2 (1d4)
Speed 40 ft.

STR 5 (-3) DEX 12 (+1) CON 11 (+0)
INT 4 (-3) WIS 12 (+1) CHA 7 (-2)

Damage Resistance cold
Skills Perception +3, Stealth +3
Senses passive Perception 13
Languages –
Challenge 0 (10 XP)

Snow Camouflage. The pup has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

 

8/25/17: Pet Rock: Just a Rock: Specifies that the familiar can’t take actions

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