Monster
Comments from the Finger:
Guys! Hero Club‘s Wild West campaign, Adversary, is closing in on its finale! I expect an awesome battle against the devil himself (voiced by the absolutely sinister Zachary Webber) and maybe some demons and cultists. In anticipation, I’ve crafted a completely overpowered statblock for Lucifer (or Lucie, as he’s known).
If you haven’t listened to it yet, give it a shot!
Lucie
Lucifer, the Prince of the Morning, is the first renegade against god, a fallen angel known to many as ‘the devil,’ though he is known to his associates as ‘Ol’ Lucie‘. He schemes in the darkness, prowling the Earth for mortals to tempt away from righteousness, but his ultimate goal is far more cataclysmic: Lucifer wishes nothing more than to drag God into a final confrontation, an apocalypse of wherein which he can conquer the world and kill God once and for all.
Lucifer’s avatar in the mortal realm is the Tall Man, a dapper individual standing nearly eight feet tall with piercing blue eyes, whose magnetism is unmatched by any mortal. The Tall Man moves quickly through the world, or might even exist in many places at once, for he seems to strike deals and conspire with the wicked everywhere at once.
Lucie
Large fiend, lawful evil
Armor Class 21 (natural armor)
Hit Points 666 (49d10 + 397)
Speed 35 feet
STR 26 (+8) DEX 22 (+6) CON 26 (+8)
INT 25 (+7) WIS 25 (+7) CHA 33 (+11)
Saving Throws Int +15, Wis +15, Cha +19
Skills Deception +19, Perception +15, Persuasion +19
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical weapon
Damage Immunities radiant, poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses truesight 120 feet, passive Perception 25
Languages all, telepathy 120 ft.
Challenge 26 (90,000 XP)
Legendary Resistance (3/Day). If Lucie fails a saving throw, he can choose to succeed instead.
Evil Presence. An evil shadow clings to Lucie wherever he walks. Magical darkness fills a 5-foot radius sphere, centered on Lucie. The darkness spreads around corners. A creature with Darkvision can’t see through this darkness, and nonmagical lights within the area are extinguished. A creature within this radius has disadvantage on attack rolls and saving throws and can’t take the disengage action.
Infernal Eye. Lucie knows the alignment of any creature he sees and he knows if he hears a lie.
Innate Spellcasting. Lucie’s spellcasting ability is Charisma (spell save DC 27). He can innately cast the following spells, requiring no material components: