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The Big Plan | Into the Wilds

By May 5, 2019September 21st, 2022Article

In this series, we’ll be expanding on the work begun in our supplement of fairies and fariy tales, Fey Folio, by extending the world building, exploring additional mechanics, and fleshing out the Fey’s fantastical world. Join us as we embark Into the Wilds.

This week, it’s a quick (and behind schedule) general roadmap for how we’ll handle this series. I feel like I should apologize for relative lack of content for this article, (being more preamble than article proper), but writing this has really given us time to organize our thoughts and get us on schedule.

Phase 1: Essential Worldbuilding

The first thing we have to get out of the way are the important changes we’re making to Feykind and the Feywild in general. To really make the book captivating, we’re want to reexamine and rethink all the assumptions we’ve made around the fey so far, looking for places to make them more mysterious, more brutal, and more magical. These articles are going to include exploring new fey courts, outlining changes to weird arcana, and writing new variant rules. Once these are set in stone, we can continue with character options.

Phase 2: Character Options Interlude

This is our bread and butter. New subclasses, both for our own classes and for the core classes. We might even throw in some feats! If we’re also going to do a base class (which might be in the cards) we’ll start figuring that out here.

Phase 3: Worldbuilding 2: Electric Boogaloo

At this point, we can really crack our knuckles and get down to the rest of the worldbuilding. In this stretch, we’ll be looking at the Feywild in detail, naming cities, detailing the weird parts of the Deep Wilds, and maybe even making a map of the Feywild. It’s also a chance for us to fix things which didn’t work well in the first pass.

Phase 4: Even More Character Options

At this stage, we’re bringing it home with more subclasses, as well as all of the equipment stuff: rebalanced tiny weapons and armor, new magic items, and new artifacts. This is also where we’ll be doing new spells and more epic boons.

Phase 5: Monsters

This is going to be a titanic phase, with new monsters, beasts, generic and named NPCs, and familiars. Monsters genuinely take a long time to write and require a lot of art, so we’ll probably be doing some weeks just delving into world-mythology for fey creatures just to establish the lore, then spending the following week cranking out statistics. One of our goals with monsters is to make the Feywild feel as if it borrows from global folklore traditions, so expect to learn of some monsters you haven’t seen before.

 

 

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