Otherworldly Patron
Comments from the Pinky: I have an otherworldly patron, it’s a four hundred foot tall purple platypus-bear with pink horns and silver wings! Why won’t anyone believe me?
Comments from the Pinky: I have an otherworldly patron, it’s a four hundred foot tall purple platypus-bear with pink horns and silver wings! Why won’t anyone believe me?
The Imaginary Friend
You’ve attracted the attention of something unseen and unknown, a being whose power defies imagination but is invisible to the naked eye. Perhaps this seemingly benign being came to you in a dark moment, shielded you from some danger, or even kept you company as a child. Only you can see this being, whose form can shift at a thought and whose motives are as mysterious as its origins. Whatever this creature’s purpose, it has gifted you some measure of its imperceptible power.
Expanded Spell List
The Imaginary Friend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
mislead, modify memory
Spell Level | Spells |
1st | alarm, catapult |
2nd | phantasmal force, see invisibility |
3rd | blink, clairvoyance |
4th | faithful hound, phantasmal killer |
5th | mislead, modify memory |
Helping Hand
At 1st level, you can ask your patron to aid you in small tasks. You learn the spell mage hand cantrip and can cast it as a bonus action. When you cast mage hand, you can make the spectral hand invisible. Additionally, you can use the Help action to assist an ally in attacking any creature within 5 feet of the hand.
At 1st level, you can ask your patron to aid you in small tasks. You learn the spell mage hand cantrip and can cast it as a bonus action. When you cast mage hand, you can make the spectral hand invisible. Additionally, you can use the Help action to assist an ally in attacking any creature within 5 feet of the hand.
Imaginary
When you reach 6th level, you can briefly blink out of existence when you are in harm’s way. When you are hit by an attack, you can use your reaction to roll a d6. On a roll of 4 or higher, the attack instead misses you, regardless of its roll. Once you cause an attack to miss using this ability, you can’t use it again until you finish a short or long rest.
When you reach 6th level, you can briefly blink out of existence when you are in harm’s way. When you are hit by an attack, you can use your reaction to roll a d6. On a roll of 4 or higher, the attack instead misses you, regardless of its roll. Once you cause an attack to miss using this ability, you can’t use it again until you finish a short or long rest.
Can’t Scare Me
At 10th level, your patron protects you from all the things that go bump in the dark. You are immune to being charmed, frightened and possessed.
At 10th level, your patron protects you from all the things that go bump in the dark. You are immune to being charmed, frightened and possessed.
Not So Imaginary
When you reach 14th level, you can create a physical manifestation of your patron. You can use your action to cast conjure elemental at 6th level, summoning an Invisible Stalker. You do not have to concentrate on the spell. Once you use this ability, you can’t use it again until you finish a long rest.
When you reach 14th level, you can create a physical manifestation of your patron. You can use your action to cast conjure elemental at 6th level, summoning an Invisible Stalker. You do not have to concentrate on the spell. Once you use this ability, you can’t use it again until you finish a long rest.