Burden of Revolution
Kings and leaders are bound by an unspoken covenant to the gods to govern their people justly and peacefully. When a monarch turns their back on the gods, embraces tyranny, or uses cruel measures against their own people, a martyr is called to end their reign. Rarely does a Martyr of Revolution come with peaceful measures, for when a king must fall, only the sword can provide the necessary leverage.
Such martyrs are not only called to battle kings; any person of influence that oppresses others and abuses their power might wrong the gods enough to earn the ire of a martyr. In dark times, a martyr might be tasked with clearing a continent of despots and oppressors, calling for a full-scale military campaign of liberation.
Burden Spells
You gain burden spells at the martyr levels listed. New spells are marked with an asterisk.
Martyr Level | Spells |
3rd | command, heroism |
5th | hold person, magic weapon |
9th | haste, pillar of salt* |
13th | stoneskin, wall of fire |
17th | hold monster, telepathic bond |
Bonus Proficiency
Starting at 1st level, you gain proficiency in heavy armor.
Bulwark of Rebellion
Also at 1st level, you can use a bonus action to gain temporary hit points equal to 1d12 + your martyr level which last for 1 hour.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Bloody Reprieve
Starting at 6th level, whenever you use your Torment feature against a hostile creature and you reduce the target to 0 hit points, you don’t lose any hit points from using the ability.
Unyielding Banner
At 14th level, your banner is a symbol of resistance. You and friendly creatures within 10 feet of you can add your Wisdom modifier to initiative rolls and are immune to being charmed or frightened.
Kingslayer
By 18th level, you are the bane of despots, the usurper of tyrants. When you reduce a hostile creature to 0 hit points, choose one of the following effects:
- All of the creature’s spells and effects immediately end, including all spells with permanent effects. Additionally, spells contingent on the target’s death don’t trigger.
- Each creature within 120 feet of the target that is allied with it and has a lower challenge rating than it must make a Wisdom saving throw against your spell save DC or be frightened of you for 1 minute.
- You can use your bonus action to move up to 15 feet and make another melee weapon attack.