Comments from the Finger: An Insomnia/Dark Matter crossover! The Blackpost setting in Insomnia is a cozy little horrific corner of the Dark Matter universe, all the way at the edge of space, where horrible monsters seep out of the black nothingness beyond the stars. This particular subclass has seen a little too much of one of the setting’s titular Dark Matter drives, and has paid the price.
But it ended up being a bit One Piece by mistake. BY MISTAKE! Weebs rejoice; this one’s for you.
Way of the Warped
Those who are exposed to the hideous lights of the Void essentially unravel. It is a gruesome sight to behold. However, trained monks exert a specific resilience to this fate, as their control over ki and the energy that flows through limbs allows them to restrict and even harness the “warp” of the voidlights. No living thing can completely resist the influence of the Void, however, and warped monks exhibit a characteristic, almost cartoonish pliability that allows them to stretch their arms and bodies with rubbery ease.
Flexile Fists
Beginning when you choose this tradition at 3rd level, your limbs are pliant, extensible things that you can manipulate through your ki. Your unarmed strikes have a reach of 10 feet. Additionally, you gain the following abilities:
Big Fists. When you take the Attack action, you can spend 1 ki point to increase your Martial Arts die by one step (1d4 → 1d6 → 1d8 → 1d10 → 1d12) until the end of your turn.
Rebound Strike. Once on each of your turns when you miss with an unarmed strike, you can spend 1 ki point to reroll the attack against the same target.
Deflect Blows
By 6th level, your rubbery body allows you to deflect strikes as well as missiles.
As a reaction when you are hit by a melee weapon attack, you can reduce the bludgeoning, piercing, or slashing damage you take from the attack by 1d10 + your Dexterity modifier + your monk level.
Once you use this feature, you can’t use it again until you finish a short or long rest, unless you expend 2 ki points to use it again.
Spring Knees
At 11th level, your springy form lets you weave through the battlefield with agility. You gain the following benefits:
- Opportunity attacks made against you have disadvantage.
- You can use your bonus action to escape a grapple. You automatically succeed on ability checks you make to escape being grappled or slip bindings.
- You suffer no penalty for squeezing through a space that is only large enough for a creature that is one size smaller than you.
Gatling Strikes
By 17th level, you can use your action and expend 3 ki points to unleash a barrage of unarmed strikes in a 30-foot cone. You can make two attacks against each creature within that area, with separate attacks against each target.