Comments from the Writer: Gunslinging outlaws from outer space have the best gadgets, especially when their business is bringing the galaxy’s most wanted. Just like the Vestments of Ra, these magic items come as a set, taking up a single attunement slot between them and getting more powerful the more you have. They’re a great way to reward players in ways other than leveling up!
Bounty Hunter’s Carbine
Weapon (standard carbine), uncommon
You gain a +1 bonus to attack and damage rolls made with this magic weapon. It has the Nonlethal property. When you hit a creature with an attack using the carbine, you can mark the target for 24 hours. While the creature is marked and it and the blaster are on the same plane of existence, the blaster beeps intermittently to indicate the target’s approximate distance to you.
Magic Item Set. If you are carrying this carbine and wearing a bounty hunter’s vest, you can disarm your target with a well-placed shot. When you hit a creature with a weapon attack using the carbine and exceed the target’s AC by 5 or more or score a critical hit, the target must make a DC 15 Strength saving throw. On a failed save, it drops an object of your choice that it’s holding, which lands at its feet.
Bounty Hunter’s Vest
Armor (tactical nanofiber vest), uncommon
The holsters on this vest lead to an extradimensional space capable of perfectly concealing a two-handed blaster, a one-handed blaster, and a one-handed melee weapon. A weapon stored in the extradimensional space can be drawn at a moment’s notice, even outside of your turn, without using a reaction.
Magic Item Set. If you are wearing this vest and carrying a bounty hunter’s carbine, you can treat the result of your initiative rolls as 10, or your character level plus your Dexterity modifier, whichever is higher.