Comments from the writer: This punk bard lays arcane marks on any surface as a canvas to inspire all! It’s one of six new bard colleges in Valda’s Spire of Secrets; this is the most up-to-date version.
To many, the College of Graffiti is a nuisance, a band of hooligans that vandalize the city with no regard for the law. But bards who learn to tag know that graffiti is the single greatest art form. Graffiti artists use the entire city as their canvas, placing murals of inspiration where everyone can see them and personal tags where few will notice. Theirs is a bold, creative endeavor that, while illegal, breathes vibrancy into the city and emboldens those within it.
Bonus Proficiencies
Starting when you choose this college at 3rd level, you gain proficiency with painter’s supplies and in your choice of the Stealth or Sleight of Hand skill.
Street Art
Also at 3rd level, you learn the tag cantrip, which counts as a bard cantrip for you, but doesn’t count against your number of cantrips known.
When you cast the tag cantrip, you can expend one use of your Bardic Inspiration to spray out a mural. For the next minute, you and all friendly creatures within 30 feet of the mural that can see it gain a +1 bonus to ability checks, attack rolls, and saving throws. You can use this ability again and expend more uses of Bardic Inspiration to expand this mural further, increasing the bonus by 1 each time, up to a maximum of +3.
New Cantrip: Tag
Tag
Illusion cantrip
Casting Time: 1 action
Range: Touch
Components: S, M (a drop of paint)
Duration: Instantaneous
You press your hand against a flat plane on an object and imprint an elaborate and vibrant image that can fit within a 10-foot square onto the surface. The image can contain a message up to three words in length, and can include art, caricatures, or identifying logos in any combination of colors, decided when you cast the spell. Nonmagical cleaning supplies can’t remove the image, which fades after seven days.
Signature Mark
Starting at 6th level, you can paint a target on a creature’s back. As a bonus action, you attempt to magically spray a signature mark directly onto a creature you can see within 5 feet of you. Make a melee spell attack roll against that creature. On a hit, the creature is marked. Once on each of your turns, when you hit a creature you have marked with a melee weapon attack, you can add 1d8 to the damage roll. Additionally, when a friendly creature makes an attack against a creature you have marked, you can use your reaction to grant advantage on the attack roll.
As an action, a creature can wash itself with soap or remove its armor or outermost clothing to remove its tag.
Kaleidoscopic Spray
Beginning at 14th level, as an action, you can let loose a flurry of magical paint, coating every surface. Each creature you choose in a 15-foot cone must make a Dexterity saving throw against your spell save DC or be blinded until the end of its next turn. Each creature in the area is marked by you, whether or not it succeeds its saving throw.
Once you use this ability, you can’t use it again until you finish a short or long rest.