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Enforcer

By September 24, 2024Rogue
Rogue Subclass Comments from the writer: We re-worked the Thug alternate class feature from 3.5 with inspiration from the Nightsong Enforcer for 5e, and polished this intimidating subclass to perfection for Valda’s Spire of Secrets. The backbones of any good Thieves’ Guild, enforcers are ruthless thugs skilled at intimidation and violence. Usually charged with running protection rackets for the Guild, enforcers also handle internal problems of the Guild, ensuring that no Guild member snitches to the authorities or takes more than their own share.

Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency with medium armor and martial weapons.

Brutal Attack

Starting at 3rd level, you can make a Sneak Attack using any simple or martial melee weapon.

Massive Shove

At 9th level, when you make an attack, you can shove the target as a bonus action. If you succeed, you can push the creature up to 15 feet away from you, rather than 5 feet. Additionally, if you make an attack with a reach weapon, you can use your bonus action to make a shove attempt in reverse, pulling the target toward you on a success.

Threatening Demeanor

By 13th level, you are an expert in threatening postures and gestures. When you roll initiative, choose one creature within 60 feet that can see you to make a Wisdom saving throw. The DC equals 8 + your proficiency bonus + your Strength or Charisma modifier (your choice). On a failed save, the target is frightened by you for up to 1 minute. While the creature is frightened  of you, your attack rolls against it have advantage. The frightened creature can repeat its saving throw at the end of each of its turns, ending the effect on itself on a success.

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