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A woman with dreadlocks in her red hair and bedecked with vials, plate armor, and glowing green bottles of alchemist's potions, stands with her back to an explosion, her long trench coat swaying with the force of the blast.

Get all 11 subclasses in the Complete Alchemist!

Alchemist subclass

Apothecary

Heal the Sick and Wounded

Many practically minded Alchemists assume the role of the Apothecary, for adventuring parties always need a healer and Clerics are often in short supply. During their downtime, such Alchemists have a marketable skill to depend upon for income and can do an indisputable amount of good with their knowledge. Apothecaries constantly study potions and herbology, preferring to learn how to mend the body, rather than destroy it.

Level 3: Physician’s Studies

Your medical training grants you the following benefits.

Intelligent Medicine. You gain proficiency in the Medicine skill. Additionally, you gain a bonus to checks using this skill equal to your Intelligence modifier (minimum bonus of +1).

Quick Healer. You can use a Healer’s Kit as a Bonus Action

Level 3: Painkiller Bomb [Formula]

You can mix your Bomb’s contents with analgesic oil, changing it into a Painkiller Bomb. This Bomb deals no damage, but instead causes the target or each creature within the Sphere of the Bomb’s Explode property to gain Temporary Hit Points equal to your Alchemist level. 

When you use this Formula, you can expend Reagents to use Prime Bomb. Instead of increasing the Bomb’s damage, you increase the number of Temporary Hit Points gained.

You can use this formula a number of times equal to your Intelligence modifier (minimum of once) and regain all expended uses when you finish a Long Rest.

Level 6: Concentrated Healing

When a creature regains Hit Points as a result of drinking one of your potions, it can choose up to half of the potion’s dice after rolling them and maximize the number rolled on each die.

Level 10: Alchemical Resurrection

If you administer a Potion of Superior Healing or a Potion of Supreme Healing to a creature that has been dead for no longer than 24 hours, the creature returns to life with 1 Hit Point.

Level 14: Miracle Serum

Whenever a creature drinks one of your potions and regains Hit Points, it has Advantage on D20 Tests until the start of its next turn.


Get even more subclasses in the Complete Alchemist

Or check out more innovative base classes in Valda’s Spire of Secrets!

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