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 A cackling female witch, her white hair in a single waist-length braid, brandishes a gnarled wooden staff bedecked in leaves. Her patched purple and brown coat holds vials of potions and a beaded belt. A glowing ribbon of purple energy spills from her hand and surrounds her.

Get all 14 subclasses in the Complete Witch!

Witch subclass

Red Magic

Lay Your Foes to Waste with Arcane Fury

Arcane magic tied to channeling the elements is deemed Red Magic, and is extremely hazardous when used. Witches that specialize in this craft are among the deadliest spellcasters in existence, channeling their curse into unhindered arcane wrath.

Level 3: Red Magic Spells

When you reach a Witch level specified in the Red Magic Spells table, you thereafter always have the listed spells prepared. New spells are marked with an asterisk (*).
Red Magic Spells
Witch Level Spells
3 Burning Hands, Dragon’s Breath, Hex: Imperil,* Magic Missile, Scorching Ray
5 Fireball, Protection From Energy
7 Ice Storm, Wall of Fire
9 Cone of Cold, Telekinesis

Level 3: Imperil

You gain the Hex: Imperil cantrip, as follows. This cantrip is exclusive to this subclass.

Hex: Imperil

Transmutation Cantrip (Witch, Red Magic subclass)

Casting Time: Action
Range: 60 feet
Components: V, S
Duration: 1 round

One creature you can see within range makes a Constitution saving throw. Choose one damage type. On a failed save, if the target has Resistance to the chosen damage type, it loses that Resistance. If it has Immunity to that damage type, it instead has Resistance. The spell ends at the end of your next turn.

Level 6: Convolute Energy

Whenever you cast a spell that deals Acid, Cold, Fire, Lightning, or Thunder damage, you have Resistance to that damage type until the end of your next turn.

Level 10: Invulnerability

When an attacker that you can see hits you with an attack, you can take a Reaction to briefly become all but invulnerable. The damage you take from the attack is reduced by 50.

Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 4+ spell slot (no action required).

Level 14: Elemental Annihilation

When you cast a Witch spell that deals Acid, Cold, Fire, Lightning, or Thunder damage, you can expend another spell slot of equal or higher level to maximize the damage dealt.

Once you use this feature, you can’t use it again until you finish a Long Rest.


Get all 14 subclasses in the Complete Witch

The Complete Witch contains rules for the 2014 and 2024 rulesets. Or check out more innovative base classes in Valda’s Spire of Secrets!

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