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White Magic

By September 28, 2022May 7th, 2024Witch
 A cackling female witch, her white hair in a single waist-length braid, brandishes a gnarled wooden staff bedecked in leaves. Her patched purple and brown coat holds vials of potions and a beaded belt. A glowing ribbon of purple energy spills from her hand and surrounds her.

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Witch’s Craft

White Magic

White magic is fundamentally good and benevolent for all living things. Witches that adopt this craft, in spite of the hateful curse that infects them, often dedicate themselves to healing and caretaking, with the intent of bettering the world.

White Magic Spells
Each witch’s craft is associated with a branch of arcana, represented by a number of spells that you learn. These spells count as witch spells for you but don’t count against your number of spells known.
Spell Level Spells
1st bless, cure wounds
2nd lesser restoration, prayer of healing
3rd beacon of hope, revivify
4th death ward, guardian of faith
5th mass cure wounds, raise dead

Hex: Remedy

At 3rd level, you learn a hex that closes wounds and eases pain. As an action, choose one creature you can see within 60 feet of you. This creature regains a number of hit points equal to 1d10 + your witch level. A creature that regains hit points from this hex can’t be affected by it again until it finishes a short or long rest.

Talisman of Protection

At 6th level, you can craft a magical talisman that wards off harm. Creating a talisman takes 1 hour of work, which can be performed over the course of a short rest. You can only have one of these talismans at a time; crafting a new talisman causes the previous one to become mundane. Any creature wearing the talisman can add a d4 to all saving throws it makes.

Benevolent Surge

At 10th level, when you, your familiar, or one of your allies you can see within 30 feet of you takes damage, you can use your reaction to cause that creature to regain hit points equal to 1d10 + your Charisma modifier.
Once you use this feature, you must finish a short or long rest before you can use it again.

Witch’s Gift

Starting at 14th level, when you cast a spell or hex that restores a creature’s hit points, that creature gains a +3 bonus to its Armor Class until the end of your next turn.

 

The skeletal undead wizard Valda graces the cover of Valda's Spire of Secrets

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