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Red Magic

By September 28, 2022January 19th, 2024Witch

Witch’s Craft

Red Magic

Arcane magic tied to channeling the elements is deemed red magic, and is extremely hazardous when used. Witches that specialize in this craft are among the deadliest spellcasters in existence, channeling their curse into unhindered arcane wrath.

Red Magic Spells
Each witch’s craft is associated with a branch of arcana, represented by a number of spells that you learn. These spells count as witch spells for you but don’t count against your number of spells known.
Spell Level Spells
1st burning hands, magic missile
2nd acid arrow, scorching ray
3rd fireball, protection from energy
4th ice storm, wall of fire
5th cone of cold, telekinesis

Hex: Imperil

Starting at 3rd level, you know how to strip away your foes’ magical defenses. As an action, choose one creature you can see within 60 feet of you to make a Constitution saving throw, and choose any one damage type. On a failed save, the creature loses resistance to the chosen damage type until the end of your next turn, or is treated as only having resistance, if it has immunity to that damage type.

Convolute Energy

At 6th level, whenever you cast a spell that deals acid, cold, fire, lightning, or thunder damage, you can gain resistance to that damage type until the end of your next turn.

Invulnerability

Beginning at 10th level, when an attacker that you can see hits you with an attack, you can use your reaction to briefly become all but invulnerable. The damage you take from the attack is reduced by 50.
Once you use this feature, you can’t use it again until you finish a long rest.

Elemental Annihilation

Starting at 14th level, when you cast a witch spell that deals acid, cold, fire, lightning, or thunder damage, you can expend another spell slot of equal or higher level to maximize the damage dealt.
Once you use this feature, you can’t use it again until you finish a long rest.

 

The skeletal undead wizard Valda graces the cover of Valda's Spire of Secrets

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